Unity Software Engineer - Electronic Arts [EA260427]
Hatch Innovations CanadaRole Overview
Hatch Innovations Canada is hiring a mid-level Unity Software Engineer - Electronic Arts [EA260427]. This is a full-time role in CA. Part of Hatch Innovations Canada's Backend hiring. Full responsibilities, required qualifications, and the apply link are listed in the description below.
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Job Description
About Us!
We are a product driven team focused on building custom software solutions that solve real business problems. We work closely across engineering, product, and design to create scalable systems, internal tools, and data driven platforms that deliver real impact. Our culture values speed, ownership, and practical execution, allowing us to turn complex ideas into production ready solutions quickly.
About The Role
We are seeking a Software Engineer III (Unity) to design and deliver engaging interactive experiences for millions of players and fans. This is a hands-on role for a developer who thrives on building performant, data-driven systems and delivering high-quality features across multiple platforms including WebGL and mobile.You will help ensure our experiences are responsive, scalable, and capable of integrating seamlessly with real-time services, backend systems and browser-based platforms.
You Will
- Design, develop, and maintain Unity client systems using C# for interactive experiences.
- Implement modular gameplay systems using Unity’s component-based architecture.
- Build data-driven systems using ScriptableObjects and configuration-driven workflows.
- Optimize runtime performance using Unity Profiler, Frame Debugger, and memory analysis tools.
- Develop and maintain Asset Bundle or Addressable pipelines for dynamic content delivery.
- Implement asynchronous asset loading and streaming strategies to minimize load times.
- Optimize Unity applications for WebGL and mobile platforms, accounting for browser, memory, and platform constraints.
- Build Unity editor tools and utilities to support debugging, testing, and development workflows.
- Collaborate with product, design, and backend engineers to deliver seamless interactive experiences.
- Delivery of high-quality Unity features aligned with product goals and technical requirements.
- Performance, stability, and reliability of client systems across supported platforms, including Web and mobile.
- Efficient rendering, memory usage, and load times through effective optimization practices.
- Successful integration of real-time data, APIs, and backend services into the Unity client.
- Clear, maintainable code and meaningful contributions during code reviews and technical discussions.
- Effective collaboration with engineering, product, design, and QA teams to deliver end-to-end features.
- Growing ownership of systems and continuous improvement of technical quality and development practices.
You Have
- 5+ years of professional Unity development experience, including shipping and supporting production applications or games.
- Proficiency in C#, with a strong understanding of Unity engine architecture, component-based design, and scripting workflows.
- Experience working with software architecture patterns such as MVP, MVVM, or similar modular architectures for scalable client systems.
- Proven experience building data-driven systems and integrating external services or APIs (REST, WebSockets, or similar).
- Experience integrating Unity WebGL experiences into web platforms or embedded web environments.
- Experience writing unit tests and automated tests using frameworks such as NUnit or Unity Test Framework.
- Experience with performance optimization and profiling using tools such as Unity Profiler, Frame Debugger, and memory analysis tools.
- Experience implementing runtime performance patterns such as object pooling, efficient update loops, and memory-conscious systems.
- Familiarity with CI/CD pipelines, automated Unity builds, and version control systems such as Git.
- Strong problem-solving skills and attention to detail.
- Collaborative communicator who thrives in cross-functional teams.
- Passion for building reliable, performant interactive experiences.
- Commitment to inclusivity, trust, and continuous improvement.
Time Zone Requirements
- Must be available in EST time zone and able to regularly attend syncs with team members in Europe.
Job Types
- Permanent, Full-time
- Schedule: Monday to Friday
Pay
$90k to $130k CAD per year
We Offer
- Health Spending Account
- Disability insurance
- Life insurance
- Paid time off
- Work from home
Frequently Asked Questions
How do I apply for the Unity Software Engineer - Electronic Arts [EA260427] position at Hatch Innovations Canada?
Use the Apply button above to submit your application directly to Hatch Innovations Canada. Most applications take less than 5 minutes if your resume and contact details are ready, and you'll be routed to the employer's official application system to finish.
Where is the Unity Software Engineer - Electronic Arts [EA260427] position at Hatch Innovations Canada located?
This position is based in CA. Hatch Innovations Canada has not indicated remote or hybrid options for this role, so candidates should plan for on-site work.
What does a Unity Software Engineer - Electronic Arts [EA260427] at Hatch Innovations Canada earn?
Hatch Innovations Canada has not disclosed a salary range in this posting. Many employers share specifics later in the interview process; you can also ask during a recruiter screen if compensation transparency is important to you.
When was the Unity Software Engineer - Electronic Arts [EA260427] role at Hatch Innovations Canada posted?
This role was posted on April 27, 2026 (56 days ago). It's still listed as actively hiring; we re-confirm openings against the source system multiple times per day and remove closed roles.
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