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Job Description
Summary
Apple is where individual imaginations gather together, committing to the values that lead to great work. Every new product we build, service we create, or Apple Store experience we deliver is the result of us making each other's ideas stronger. That happens because every one of us shares a belief that we can make something wonderful and share it with the world, changing lives for the better. It's the diversity of our people and their thinking that inspires the innovation that runs through everything we do. When we bring everybody in, we can do the best work of our lives. Here, you'll do more than join something - you'll add something.
Apple Vision Pro is a revolutionary spatial computer that seamlessly blends digital content with your physical space. It will allow us to do the things we love in ways never before possible - all while staying connected to the people around us.
The system experience is a fundamental part of Apple's platforms and one of the first things users see and interact with. Join the visionOS Spatial Platform team to help define spatial computing and create the core experiences and behaviors for how our consumers interact with Apple products. Help define new spatial mechanics, behaviors like multitasking, and explore new interaction models for Apple's visionOS, iOS, and macOS platforms. Work closely with Apple's UI Frameworks, Human Interface, Applications, and Rendering teams to ideate and ship groundbreaking new experiences on the new medium of AR/VR.
Description
The ideal Spatial Platform engineer for this role brings expertise building robust systems and extensible applications. You thrive in a dynamic and agile organization charted with creating new experiences that impact not only customers but also developers building the future. You lead by example by deploying best-practices, and advocate for quality in your work and the work of others. You respect debate and enjoy working within groups of different technical and non-technical backgrounds and diverse opinions.
Responsibilities
Design, plan out, and implement user facing features as part of the system experience for visionOS.
- Collaborate cross-functionally with a wide range of engineering teams and design.
- Triage, analyze, and debug bug reports found in existing code between a set of projects.
- Brainstorm and prototype new and innovative ideas and concepts for spatial computing.
Minimum Qualifications
BS / MS / PhD in Computer Science OR equivalent degree OR equivalent experience.
- Ability to collaborate cross-functionally with design and engineering teams.
- Minimum 3 years of experience in software engineering.
- Proficient in Swift, Objective-C, or C++.
- Experience in writing multi-threaded, asynchronous code.
Preferred Qualifications
Optional: Experience in prototyping of user-facing features and working with designers
- Optional: Experience in API design and building testable architectures (e.g. dependency injection, Swift Testing, XCTest).
- Optional: Expertise in UIKit, SwiftUI, AppKit, and/or Core Animation.
- Optional: Familiarity with rendering APIs (RealityKit, Metal, etc).
- Optional: Familiarity with ARKit.
- Optional: Familiarity with game engine design and 3D rendering.
- Optional: Strong 3D math/linear algebra fundamentals.
- Optional: Experience in prototyping of user-facing features and working with designers.
Apple is an equal opportunity employer that is committed to inclusion and diversity. We seek to promote equal opportunity for all applicants without regard to race, color, religion, sex, sexual orientation, gender identity, national origin, disability, Veteran status, or other legally protected characteristics. Learn more about your EEO rights as an applicant.
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