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Lead Software Engineer - Brookhaven

Voldex
Full TimeleadRemote
Remote - CanadaRemotePosted 7 days ago

Role Overview

Voldex is hiring a Lead Software Engineer - Brookhaven. This is a full-time remote role, with the team based in Remote - Canada. Part of Voldex's Risk hiring, posted last week. Full responsibilities, required qualifications, and the apply link are listed in the description below.

Salary Context

Salary is not disclosed in this posting. Market median for Lead-level Risk roles is $139k-$170k (based on 26 comparable listings). Many employers share specifics during the interview process or after an initial screen.

Resume Keywords to Include

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SnowflakeGitHubTableauORCompensationBenefitsOnboardingBar

Job description

Voldex is a leading gaming company focused on Roblox, the most exciting ecosystem in gaming today. We are home to several of Roblox's top games, including Brookhaven, Driving Empire, and NFL Universe Football. With over 160 million monthly active players across our games, we are one of the biggest Roblox studios by audience size. Founded in 2015, we have since grown to 95+ full-time remote team members across the globe.

ROLE OVERVIEW

Brookhaven is one of the largest games on Roblox, enjoyed by millions of players around the world every day. As our Lead Software Engineer, you'll lead a small engineering team responsible for delivering the features, systems, and technical improvements that power a live game at massive scale. 🚀

This is a hands-on technical leadership role where you'll drive day-to-day engineering execution—from planning and technical direction through release and live operations—while mentoring engineers, setting a high bar for quality, and partnering closely with Product, Design, Art, and QA to ship polished player experiences. If you're excited by building for millions of players while helping a team do its best work, we'd love to hear from you!

WHAT YOU’LL DO

  • Lead a small engineering team to deliver roadmap features predictably while balancing quality, velocity, technical risk, and business needs
  • Be accountable for the delivery of features owned by direct reports, ensuring work is well-scoped, estimated, sequenced, implemented, tested, merged, and released effectively
  • Own technical estimates produced by the team, ensuring estimates are realistic, account for dependencies and risks, and support reliable roadmap planning
  • Partner closely with product managers, producers, QA, design, art, and other stakeholders to align feature execution with business goals, player experience expectations, and technical constraints
  • Monitor game performance, live stability, crash rates, FPS, and post-release regressions; identify risks, escalate when needed, and drive action plans with the team
  • Set and enforce standards for code quality, maintainability, implementation, and review across the team
  • Mentor engineers on technical execution, code quality, player experience, Roblox/game platform constraints, and engineering judgment
  • Proactively improve game and feature quality by identifying opportunities to improve responsiveness, polish, stability, performance, and overall player experience
  • Collaborate with the manager and senior engineers to define technical initiatives, roadmap risks, operational improvements, and technical priorities for the game
  • Support people leadership responsibilities, including onboarding, structured feedback, performance documentation, growth planning, and identifying gaps against the levelling framework

WHO YOU ARE

  • 3–5+ years of Roblox game development experience
  • 1+ years of experience leading an engineering team of at least 3 people
  • Demonstrated mastery of Roblox game development
  • Shipped games or features on Roblox or similar platforms
  • Proven experience leading engineers through production feature delivery, including but not limited to: planning, estimation, implementation, QA, release, and post-launch support
  • Strong technical judgement with the ability to guide architecture, implementation patterns, code quality, and technical trade-offs across a team
  • Experience monitoring live game or product health through performance metrics, player feedback, incidents, regressions, crash rates, FPS, or related signals
  • Ability to coordinate release readiness, QA send-off, feature merges, incident response, and post-release follow-through
  • Strong cross-functional communication skills, with the ability to clearly explain priorities, risks, trade-offs, and technical expectations to product, design, QA, art, producers, engineers, and leadership
  • Ability to work hands-on when needed while remaining accountable for team-level delivery, quality, and operational outcomes

Nice to Have

  • Bachelor’s degree in CS/Software Engineering or equivalent experience working in a development team
  • Game jam or modding experience
  • Experience building or scaling live game systems (economy, progression, multiplayer systems)
  • Familiarity with backend systems, services, or data pipelines
  • Strong understanding of player experience design and gameplay feel

TECH STACK

Candidates are not expected to know our stack in advance, but Voldex’s tech stack includes:

  • Roblox Luau scripting, ROJO
  • Analytics pipelines (Snowflake,Tableau)
  • Collaboration tools: GitHub, Discord

Voldex is an equal opportunity employer. We do not discriminate based on race, color, ethnicity, ancestry, national origin, religion, sex, gender, gender identity, gender expression, sexual orientation, age, disability, veteran status, genetic information, marital status or any legally protected status

Permanent Voldex employees enjoy the following benefits:

💰 Competitive compensation - above-market salary + profit sharing + stock options

⛳️ Retirement benefits - company contribution to your retirement plan (401k, RRSP, Pension), in Canada, UK and USA!

🩺 Medical, dental, and vision benefits - depending on the country, there may be additional benefits (Life, ADD, etc…) such as Canada, UK and USA.

🏖 Flexible PTO - vacations + Federal / Bank Holidays

🌎 Remote First - we have always been remote and will remain that way including work from home/anywhere

🎮 In-person get-togethers, virtual company-wide game events, Robux allowances, and so much more!

🎓Professional Development - Reimburse the costs of courses, materials, and anything to help further their training and growth

🎉 Work with awesome people and impact millions of daily players

Want to learn more about Voldex? Read about us here:

  • Voldex Acquires Brookhaven, most visited game on Roblox https://voldex.com/news/voldex-acquires-brookhaven-the-most-visited-game-on-roblox/
  • Driving Empire & NASCAR: Brand Partnership https://voldex.com/news/voldex-partners-with-nascar-to-launch-dynamic-year-long-racing-experience-in-driving-empire/
  • Voldex & NFL: Brand Partnership https://voldex.com/news/voldex-nfl-press-release/
  • Our partners at Andreessen Horowitz https://a16z.com/2023/01/24/investing-in-voldex/ share why they've invested in Voldex

About Voldex

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Voldex

RiskHires remote

9 other open roles at Voldex on TryApplyNow.

Frequently Asked Questions

How do I apply for the Lead Software Engineer - Brookhaven position at Voldex?

Use the Apply button above to submit your application directly to Voldex. Most applications take less than 5 minutes if your resume and contact details are ready, and you'll be routed to the employer's official application system to finish.

Is the Lead Software Engineer - Brookhaven role at Voldex remote?

Yes. This is a remote role. The team is based in Remote - Canada, but the position itself does not require relocating to that office.

What does a Lead Software Engineer - Brookhaven at Voldex earn?

Voldex has not disclosed a salary range in this posting. Many employers share specifics later in the interview process; you can also ask during a recruiter screen if compensation transparency is important to you.

When was the Lead Software Engineer - Brookhaven role at Voldex posted?

This role was posted on July 15, 2026 (7 days ago). It's still listed as actively hiring; we re-confirm openings against the source system multiple times per day and remove closed roles.

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