Role Overview
Ubisoft is hiring a mid-level Technical Animator. This is a full-time role in CA. posted 3 weeks ago. Full responsibilities, required qualifications, and the apply link are listed in the description below.
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Job Description
Company Description
Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assassin’s Creed, Rainbow Six to Just Dance and more. We believe diverse perspectives help both players and teams thrive. If you’re passionate about innovation and pushing entertainment boundaries, join our journey and help create the unknown!
Job Description
As a Technical Animator at Ubisoft Quebec City, you will support, improve, and innovate animation systems used in game production. You will work closely with animators, riggers, game designers, and programmers to ensure animation systems are efficient, reliable, and aligned with creative and technical goals.
What you’ll do:
- Support and evolve animation systems, including motion capture, facial animation, and lip sync.
- Collaborate with animators and riggers to develop and maintain animation rigs and procedural systems.
- Analyze production needs and propose tools, workflows, and best practices.
- Perform technical validation of animation assets and support animators in nodal system creation.
- Support the integration of animations into the game engine.
- Prototype and test animation and physics systems directly in the engine.
- Maintain and improve the animation production workflow and related tools.
- Create and maintain clear technical documentation for the animation team.
Qualifications
- Strong understanding of game engine animation workflows.
- Solid knowledge of animation principles, anatomy, and body mechanics.
- Experience with rigging, inverse kinematics, and state machines.
- Ability to create or adapt tools using scripting languages such as Python or MaxScript.
- Familiarity with digital content creation software for animation.
- Basic skills in modeling and animation to support technical tasks.
- Strong collaboration and communication skills across disciplines.
- Detail-oriented, proactive, and adaptable approach to problem solving.
What to send our way
- Your CV highlighting relevant skills and experiences.
- Examples of technical animation work, tools, or systems you have contributed to.
Frequently Asked Questions
How do I apply for the Technical Animator position at Ubisoft?
Use the Apply button above to submit your application directly to Ubisoft. Most applications take less than 5 minutes if your resume and contact details are ready, and you'll be routed to the employer's official application system to finish.
Where is the Technical Animator position at Ubisoft located?
This position is based in CA. Ubisoft has not indicated remote or hybrid options for this role, so candidates should plan for on-site work.
What does a Technical Animator at Ubisoft earn?
Ubisoft has not disclosed a salary range in this posting. Many employers share specifics later in the interview process; you can also ask during a recruiter screen if compensation transparency is important to you.
When was the Technical Animator role at Ubisoft posted?
This role was posted on May 18, 2026 (21 days ago). It's still listed as actively hiring; we re-confirm openings against the source system multiple times per day and remove closed roles.
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