Role Overview
Ubisoft is hiring a Splinter Cell Senior Gameplay Animator Role. This is a full-time role in Winnipeg. posted last week. Full responsibilities, required qualifications, and the apply link are listed in the description below.
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Job Description
Pioneering third-person animations awaits you at Ubisoft Toronto as a Senior Gameplay Animator for Splinter Cell. Craft animations that resonate with players while adhering to stringent design standards.
In this creative role, you will be responsible for developing high-quality animations for Player and NPC characters within the game. You will work on enhancing motion capture data and fine-tuning animations to ensure polished delivery. Collaboration with animators, technical directors, and designers is essential to meet production timelines and quality benchmarks.
Key Responsibilities:
- Develop animations that adhere to visual and gameplay constraints
- Process motion capture data for foundational animation quality
- Produce precise keyframe animations for various game moments
- Export and integrate animations following technical guidelines
- Collaborate effectively with team members for on-time feature delivery
Requirements
- Strong background in gameplay animation for video games
- Proven experience in third-person systems and 3C animation
- Sharp eye for detail and visual quality
- Strong collaborative skills and adaptability in teams
- Familiarity with MotionBuilder and experience on AAA titles recommended
Contribute your expertise to shape player experiences in the latest Splinter Cell title at Ubisoft Toronto.
Frequently Asked Questions
How do I apply for the Splinter Cell Senior Gameplay Animator Role position at Ubisoft?
Use the Apply button above to submit your application directly to Ubisoft. Most applications take less than 5 minutes if your resume and contact details are ready, and you'll be routed to the employer's official application system to finish.
Where is the Splinter Cell Senior Gameplay Animator Role position at Ubisoft located?
This position is based in Winnipeg. Ubisoft has not indicated remote or hybrid options for this role, so candidates should plan for on-site work.
What does a Splinter Cell Senior Gameplay Animator Role at Ubisoft earn?
Ubisoft has not disclosed a salary range in this posting. Many employers share specifics later in the interview process; you can also ask during a recruiter screen if compensation transparency is important to you.
When was the Splinter Cell Senior Gameplay Animator Role role at Ubisoft posted?
This role was posted on May 31, 2026 (8 days ago). It's still listed as actively hiring; we re-confirm openings against the source system multiple times per day and remove closed roles.
How much experience does the Splinter Cell Senior Gameplay Animator Role role at Ubisoft require?
This is a senior-level position. Most senior roles call for 5+ years of directly relevant experience. Ubisoft lists their specific requirements in the description below, so review the must-have qualifications closely before applying.
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