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Creature Technical Director (Simulations) - Expression of Interest - ILM

The Walt Disney Company
Be an Early ApplicantFull Timemid
Vancouver, BC, CanadaPosted Today

Role Overview

The Walt Disney Company is hiring a Creature Technical Director (Simulations) - Expression of Interest - ILM. This is a full-time role in Vancouver. posted today. applications are still in the early window, before most candidates have applied. Full responsibilities, required qualifications, and the apply link are listed in the description below.

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Job description

Job Posting Title:

Creature Technical Director (Simulations) - Expression of Interest - ILM Vancouver

Req ID:

10156611

Job Description:

This role is considered Hybrid, which means the employee will work 2-3 days onsite at a Company designated location and occasionally from home.

This posting is an opportunity to submit your resume for future consideration; this is not a role that is open at this time. We anticipate this role may be open in the future, but we are not actively hiring for the position. If you would like to be considered for this potential role, please submit your resume. If the role becomes available, you may receive an email or call from a recruiter.

Position Summary

The Creature Technical Director is responsible for setting up and running flesh-surface, hair, rigid, crowd, and cloth simulations in Houdini and proprietary tools as well as rigging and enveloping hero to background creature, vehicles and props in Maya. The Creature Technical Director is able to wrangle rigging and creature pipeline issues proficiently under the direction and guidance of their supervisor. 

What You’ll Do

  • Set up and run cloth, hair, rigid body, crowd, muscle simulations

  • Troubleshoot creature CFX and pipeline issues

  • Mentor entry level artists

  • Script utilities/tools/plug-ins in Maya

  • Creature rigging and enveloping in Maya

  • Sufficient knowledge of CFX techniques to optimize the performance of simulation setups

  • Participate in reviews, dailies, and department meetings as required

  • Special projects as necessary

What We’re Looking For

  • 3 years relevant professional experience and a diploma in computer graphics, fine arts, design, or photography, or related field; OR 5 years of relevant experience in lieu of education

  • Experience setting up and running simulation shotwork

  • Experience in corrective sculpting. Knowledge of anatomy and enveloping

  • Experience running simulation shotwork

  • Experience in corrective sculpting

  • Knowledge of anatomy and enveloping

  • Positive attitude and team player

  • Good communication skills

  • Proficiency with Linux

  • Expertise with Houdini

  • Experience with python or VEX scripting

  • Nice to have:

    • Experience with Massive or Houdini crowd software

    • C++

    • Basic proficiency in another discipline - Modeling, Texture, TD, Animation

As part of your application please submit a demo reel, shot breakdown, or equivalent showcasing your work. A current resume is required.

JoinILM

The hiring range for this position in Vancouver is C$100,300 to C$128,300 per year based on a 40-hour work week. The amount of hours scheduled per week may vary based on business needs. The base pay actually offered will take into account internal equity and also may vary depending on the candidate’s geographic region, job-related knowledge, skills, and experience among other factors. A full range of medical, financial, and/or other variable pay or benefits, may be offered dependent on the level and position offered.

Job Posting Segment:

ILM Vancouver

Job Posting Primary Business:

ILM Vancouver

Primary Job Posting Category:

Character Simulations - Studios, Rigging - Studios

Employment Type:

Full time

Primary City, State, Region, Postal Code:

Vancouver, BC, Canada

Alternate City, State, Region, Postal Code:

Date Posted:

2026-07-21

About The Walt Disney Company

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The Walt Disney Company

thewaltdisneycompany.com

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Frequently Asked Questions

How do I apply for the Creature Technical Director (Simulations) - Expression of Interest - ILM position at The Walt Disney Company?

Use the Apply button above to submit your application directly to The Walt Disney Company. Most applications take less than 5 minutes if your resume and contact details are ready, and you'll be routed to the employer's official application system to finish.

Where is the Creature Technical Director (Simulations) - Expression of Interest - ILM position at The Walt Disney Company located?

This position is based in Vancouver. The Walt Disney Company has not indicated remote or hybrid options for this role, so candidates should plan for on-site work.

What does a Creature Technical Director (Simulations) - Expression of Interest - ILM at The Walt Disney Company earn?

The Walt Disney Company has not disclosed a salary range in this posting. Many employers share specifics later in the interview process; you can also ask during a recruiter screen if compensation transparency is important to you.

When was the Creature Technical Director (Simulations) - Expression of Interest - ILM role at The Walt Disney Company posted?

This role was posted on July 22, 2026 (today). It's still listed as actively hiring; we re-confirm openings against the source system multiple times per day and remove closed roles.

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