Software Engineer-Engine/Rendering - (Star Wars Jedi)
Respawn EntertainmentRole Overview
Respawn Entertainment is hiring a mid-level Software Engineer-Engine/Rendering - (Star Wars Jedi). This is a full-time role in CA. Full responsibilities, required qualifications, and the apply link are listed in the description below.
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Job Description
Description & Requirements
Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.
Founded in 2010 by the original creators of the Call of Duty Franchise, Respawn was created with the philosophy that when talented people have creative freedom, they’ll make extraordinary games that achieve the unexpected. From our roots as an indie studio to joining the expansive roster of studios at Electronic Arts, this remains our guiding principle. We truly love what we do and want to share our passion with players worldwide.
Our shipped titles include critically acclaimed multi-platform games Apex Legends, Titanfall, Titanfall 2, Star Wars™ Jedi: Fallen Order, Star Wars™ Jedi: Survivor, and Medal of Honor: Above and Beyond.
Join us for the opportunity to create groundbreaking games with some of the best developer talent in the industry.
We’re looking for a Software Engineer to join the Jedi team in creating a best-in-class experience for our players. On the Jedi Engineering team, we believe in individual ownership of features, close collaboration with other departments, and prioritizing the player experience.
What you’ll do...
- Cross the boundaries from low-level engine/rendering features up to player-facing UX to ensure a high quality and customizable experience across a wide variety of hardware configurations, especially within the PC ecosystem.
- Be able to analyze and fix performance bottlenecks, both in the game runtime environment and in development tools.
- Be able to proactively identify, diagnose, and solve issues as they arise. This includes both bugs and areas where the player experience can be improved.
- Collaborate with a diverse set of stakeholders - engineers, artists, technical artists, designers, producers, QA.
- Contribute to healthy team morale and culture
- Share and receive opinions about the game as a whole
Ideally, you'll have...
- 5+ years’ experience in the games industry working as an engineer in areas such as: platform support, hardware configuration, peripherals, performance, etc.
- Proficiency in C++.
- Strong analytical and problem-solving skills, with the ability to diagnose and resolve complex issues.
- Excellent communication and teamwork skills, with the ability to effectively collaborate with diverse teams and adapt to changing project requirements.
- Familiarity with PC gaming and player expectations on that platform.
- Familiarity with UX best practices.
- Passion for making a great player experience.
- Unreal Engine experience is a major plus, but not required.
If this opportunity sounds like a great fit for you, please submit your resume and we will get back to you once we have reviewed it.
In addition to opportunities for creative impact and professional growth which come with being a member of our team, working at Respawn has many other perks and benefits! Learn more at respawn.com/perks.
Pay Transparency - North America
Compensation And Benefits
The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs).
PAY RANGES
- British Columbia (depending on location e.g. Vancouver vs. Victoria) *$122,300 - $170,700 CAD
- California (depending on location e.g. Los Angeles vs. San Francisco) *$143,800 - $217,200 USD
Pay is just one part of the overall compensation at EA.
In the US, we offer a package of benefits including paid time off (3 weeks per year to start), 80 hours per year of sick time, 16 paid company holidays per year, 10 weeks paid time off to bond with baby, medical/dental/vision insurance, life insurance, disability insurance, and 401(k) to regular full-time employees. Certain roles may also be eligible for bonus and equity.
For Canada, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and equity.
About Electronic Arts
We’re proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth.
We adopt a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life. Our packages are tailored to meet local needs and may include healthcare coverage, mental well-being support, retirement savings, paid time off, family leaves, complimentary games, and more. We nurture environments where our teams can always bring their best to what they do.
Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.
Frequently Asked Questions
How do I apply for the Software Engineer-Engine/Rendering - (Star Wars Jedi) position at Respawn Entertainment?
Use the Apply button above to submit your application directly to Respawn Entertainment. Most applications take less than 5 minutes if your resume and contact details are ready, and you'll be routed to the employer's official application system to finish.
Where is the Software Engineer-Engine/Rendering - (Star Wars Jedi) position at Respawn Entertainment located?
This position is based in CA. Respawn Entertainment has not indicated remote or hybrid options for this role, so candidates should plan for on-site work.
What does a Software Engineer-Engine/Rendering - (Star Wars Jedi) at Respawn Entertainment earn?
Respawn Entertainment has not disclosed a salary range in this posting. Many employers share specifics later in the interview process; you can also ask during a recruiter screen if compensation transparency is important to you.
When was the Software Engineer-Engine/Rendering - (Star Wars Jedi) role at Respawn Entertainment posted?
This role was posted on April 28, 2026 (55 days ago). It's still listed as actively hiring; we re-confirm openings against the source system multiple times per day and remove closed roles.
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