Skip to main content
TryApplyNow
Blackbird Interactive logo

Technical Animator (12-month contract)

Blackbird Interactive
Full TimemidHybrid
Vancouver, British Columbia, CAPosted 6 days ago

Role Overview

Blackbird Interactive is hiring a mid-level Technical Animator (12-month contract). This is a full-time hybrid role, based in Vancouver. posted 6 days ago. Full responsibilities, required qualifications, and the apply link are listed in the description below.

Resume Keywords to Include

Make sure these keywords appear in your resume to improve ATS scoring

PipelineIPBlackbirdInteractiveIPsAtCanadaTechnical

Job Description

Blackbird Interactive is a creative-fueled, future-driven, independent game studio where the best talent in the industry can find long-term careers to help grow their abilities while working on a wide range of projects, which encompass world-class IPs as well as our own creations across multiple genres.

Our studio operates as a remote-first workplace, offering flexible work arrangements.

At this time, we are only able to hire candidates who are legally eligible to work in Canada and reside within Canada.

Blackbird Interactive is seeking a passionate Technical Animator to join our team to deliver a large, exciting IP!

Do you have a broad range of creative and technical experience setting up character and mechanical animations in Unreal Engine 5? We’re looking for a technical animator who has the technical proficiency to rig, skin, and export animated meshes into Unreal Engine. On top of that, we are requiring a versatile set of skills to animate humanoid characters as well as machinery within a sci-fi setting.

We support both remote and hybrid working arrangements across Canada (Vancouver, BC). At BBI, you’ll find a flexible, forward-thinking environment where creative voices are valued and nurtured.

Please include a link to your showreel with your CV.

Responsibilities

  • Develop and maintain Maya and Unreal-based pipelines that enable animation, rigging, and content export workflows
  • Produce high quality animation in gameplay to fit the overall style and established creative direction
  • Proficient in animating both mechanical and humanoid assets
  • Ability to take direction from the Art Director in order to maintain a coherent aesthetic thread throughout the project
  • Collaborate with technical artists to fill gaps in pipeline and tools where needed
  • Collaborate with 3D artists to create smooth handoffs between asset creation and animation set-up
  • Collaborate with production to provide estimates and timelines to ensure timely delivery of assets

Requirements

  • 4+ years of experience in technical animation and gameplay animation specifically for games
  • Strong knowledge of rigging workflows
  • Well-versed in Maya and Unreal Engine 5
  • Familiarity with game-ready skeleton design, skinning, and animation scene structure
  • Comfort working in Perforce-integrated pipelines and managing scene referencing/export workflows
  • Comfort with quick iteration and problem-solving
  • Strong communication skills and a collaborative mindset

Bonuses

  • Passion for games
  • Passion for film and cinematography
  • Experience manipulating Unreal camera rigs and setups

About Blackbird Interactive

Blackbird Interactive logo

Blackbird Interactive

blackbirdinteractive.com

Hybrid

2 other open roles at Blackbird Interactive on TryApplyNow.

Frequently Asked Questions

How do I apply for the Technical Animator (12-month contract) position at Blackbird Interactive?

Use the Apply button above to submit your application directly to Blackbird Interactive. Most applications take less than 5 minutes if your resume and contact details are ready, and you'll be routed to the employer's official application system to finish.

Is the Technical Animator (12-month contract) role at Blackbird Interactive remote or in-office?

This is a hybrid role based in Vancouver. Expect a mix of in-office and remote days, with the specific cadence set by the hiring manager.

What does a Technical Animator (12-month contract) at Blackbird Interactive earn?

Blackbird Interactive has not disclosed a salary range in this posting. Many employers share specifics later in the interview process; you can also ask during a recruiter screen if compensation transparency is important to you.

When was the Technical Animator (12-month contract) role at Blackbird Interactive posted?

This role was posted on June 19, 2026 (6 days ago). It's still listed as actively hiring; we re-confirm openings against the source system multiple times per day and remove closed roles.

AI-powered job search

Get every job scored to your resume

Upload your resume and get jobs ranked, your resume tailored, and employee contacts found automatically.

Get Started Free

No credit card to start