Role Overview
Apple is hiring a entry-level AR/VR Software Engineer. This is a full-time role in Seattle, Washington. Part of Apple's Qa hiring, posted 5 days ago. The posted range is $140k to $210k. Full responsibilities, required qualifications, and the apply link are listed in the description below.
Salary Context
This role offers $140k-$210k. The median for Junior-level Qa roles is $64k-$90k (based on 16 listings). 127% above median.
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Job description
Imagine what you can do here. Apple is a place where extraordinary people gather to do their lives best work. Together we create products and experiences people once couldn't have imagined, and now, can't imagine living without. It's the diversity of those people and their ideas that inspires the innovation that runs through everything we do.
Description
APPLE INC has the following available in Seattle, Washington. Collaborate with design, quality assurance, and software teams to develop consumer facing features of AR/VR software applications. Draft, present, and review software design specifications and software architecture documents. Implement AR/VR software application features by authoring and testing code in various programming languages (such as Swift, Objective-C, and C++) and software stacks (such as SwiftUI, and UIKit). Diagnose and debug software issues to ensure great user experience and software quality on a spatial platform. Measure, analyze, and optimize software stacks to meet the target of performance metrics, as well as compute and memory usage of AR/VR hardware systems. Leverage state-of-the-art LLM tools to develop, debug, and test software feature solutions effectively. Prototype, develop, and ship groundbreaking experiences that build on top of the unique capabilities of AR, VR, and LLM across a variety of use case areas. Track feature dependencies and deliverables and present status to project leadership. Catch and mitigate risks so that features can be delivered according to software release schedule. Ensure code and software quality by reviewing code pull requests. 40 hours/week. At Apple, base pay is one part of our total compensation package and is determined within a range. This provides the opportunity to progress as you grow and develop within a role. The base pay range for this role is between $139,500 - $210,100/yr and your base pay will depend on your skills, qualifications, experience, and location.
PAY & BENEFITS: Apple employees also have the opportunity to become an Apple shareholder through participation in Apple’s discretionary employee stock programs. Apple employees are eligible for discretionary restricted stock unit awards, and can purchase Apple stock at a discount if voluntarily participating in Apple’s Employee Stock Purchase Plan. You’ll also receive benefits including: Comprehensive medical and dental coverage, retirement benefits, a range of discounted products and free services, and for formal education related to advancing your career at Apple, reimbursement for certain educational expenses - including tuition. Additionally, this role might be eligible for discretionary bonuses or commission payments as well as relocation. Learn more about Apple Benefits: https://www.apple.com/careers/us/benefits.html.
Note: Apple benefit, compensation and employee stock programs are subject to eligibility requirements and other terms of the applicable plan or program.
Preferred Qualifications
N/A
Minimum Qualifications
Bachelor’s degree or foreign equivalent in Computer Science, Computer Engineering or related field and 2 years of experience in the job offered or related occupation.
2 years of experience with each of the following skills is required:
Utilizing programming languages and UI frameworks to develop real time applications, with a high demand of responsiveness, data throughput, and UI flow fluency metrics.
Designing, developing, and shipping novel software solutions by utilizing emerging technologies, cloud computing, and live event data streams.
Developing, iterating, and shipping user facing features and use cases in domains such as web or mobile applications, with a high demand of compute and power consumption optimizations.
Representing and articulating complex design and engineering tradeoffs to project and design leadership.
Utilizing and aggregating functionalities provided by different software frameworks and system stack to ship new user-facing software solutions on Apple, Android, or Web platforms.
Developing and debugging software solutions across multiple layers of complex software stack.
Building, testing, and automating software pipelines that can scale with field-deployed software solutions to accommodate large user bases, withstand demanding data traffic influx, or ultra-high reliability requirements with low failure rate.
Quick and effective ramp-up and leveraging state-of-the-art development tools and technologies to enhance engineering productivity and throughput for feature development, debugging, and testing.
About Apple
Apple
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Frequently Asked Questions
How do I apply for the AR/VR Software Engineer position at Apple?
Use the Apply button above to submit your application directly to Apple. Most applications take less than 5 minutes if your resume and contact details are ready, and you'll be routed to the employer's official application system to finish.
Where is the AR/VR Software Engineer position at Apple located?
This position is based in Seattle, Washington. Apple has not indicated remote or hybrid options for this role, so candidates should plan for on-site work.
How much does the AR/VR Software Engineer role at Apple pay?
Apple has posted a compensation range of $140k to $210k for this position. Final offers typically vary based on candidate experience, location, and internal salary bands.
When was the AR/VR Software Engineer role at Apple posted?
This role was posted on June 28, 2026 (5 days ago). It's still listed as actively hiring; we re-confirm openings against the source system multiple times per day and remove closed roles.
Is the AR/VR Software Engineer role at Apple entry-level?
Yes. This is an entry-level position. Strong candidates typically have 0-2 years of relevant work experience, internships, or significant project work. Read the full description for any specific qualification requirements Apple has listed.
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