Role Overview
Ubisoft is hiring a Technical Art Director (Unreal). This is a full-time role in CA. posted 4 days ago. Full responsibilities, required qualifications, and the apply link are listed in the description below.
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Job description
Job Description
As a Technical Art Director at Ubisoft Montreal, you will bring advanced expertise in rendering and graphics systems to support the project vision and production quality. You will work closely with leadership, programming, and creative teams to ensure the technical feasibility of visual features within the engine used by the project, Unreal.
You will help define the project’s technical direction while balancing performance, visual quality, stability, and production efficiency. You will also support a team of Technical Artists by fostering collaboration, skill development, and alignment across practices.
What you’ll do
Collaborate with leadership teams to define the technical vision and evaluate the feasibility of graphical features
Supervise and support a team of three Technical Artists and one Principal Technical Artist
Develop and maintain technical solutions in Unreal to support visual goals and production needs
Evaluate constraints related to rendering , memory, performance, and graphics systems in order to recommend appropriate solutions
Design, improve, or integrate tools and workflows to support artistic and technical production pipelines
Support creative and programming teams in solving complex technical challenges
Define and maintain technical standards , best practices, and reference documentation
Prepare technical reviews and recommend improvements to graphics production processes
Monitor relevant technological advancements and share learnings with teams
Contribute to recruiting, mentoring , and developing technical art talent
Qualifications
What you bring to the team
Experience in technical direction within technical art or graphics programming in the video game industry
Experience managing, mentoring, or coordinating technical teams
Advanced knowledge of Unreal and deep understanding of rendering systems and graphics architecture
Knowledge of constraints related to performance, memory, rendering pipelines, and graphics optimization
Experience with digital art tools and 3D software such as Maya , 3ds Max , and Substance Painter or similar tools
Understanding of programming or scripting languages such as C++ , Python , or C#
Ability to clearly communicate technical concepts to a variety of partners
Collaborative, structured, and solution-oriented approach
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About Ubisoft
Ubisoft
ubisoft.com
2 other open roles at Ubisoft on TryApplyNow.
Frequently Asked Questions
How do I apply for the Technical Art Director (Unreal) position at Ubisoft?
Use the Apply button above to submit your application directly to Ubisoft. Most applications take less than 5 minutes if your resume and contact details are ready, and you'll be routed to the employer's official application system to finish.
Where is the Technical Art Director (Unreal) position at Ubisoft located?
This position is based in CA. Ubisoft has not indicated remote or hybrid options for this role, so candidates should plan for on-site work.
What does a Technical Art Director (Unreal) at Ubisoft earn?
Ubisoft has not disclosed a salary range in this posting. Many employers share specifics later in the interview process; you can also ask during a recruiter screen if compensation transparency is important to you.
When was the Technical Art Director (Unreal) role at Ubisoft posted?
This role was posted on July 13, 2026 (4 days ago). It's still listed as actively hiring; we re-confirm openings against the source system multiple times per day and remove closed roles.
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