Role Overview
Tolan is hiring a mid-level 3D Artist. This is a full-time role in San Francisco. posted 2 weeks ago. Full responsibilities, required qualifications, and the apply link are listed in the description below.
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Job description
THE ROLE
We're hiring an artist to help build the 3D world of Tolan. You'll create beautiful, production-ready models and textures yourself, then help bring them into the product.
This is a hands-on role. We need someone with world-class modeling and texturing skills. But we're a small team building a real-time companion on mobile, so the best person for this role is comfortable working in many different areas of the project.
WHAT YOU’LL DO
- Model and texture characters, accessories, props, environments, and world objects that define the Tolan experience.
- Tune materials, shaders, lighting setups, and VFX to create a stylized, expressive and rich world.
- Own assets from early exploration through final Unity integration.
- Work closely with art and engineering to turn ideas into shipped features.
- Use user feedback and data to shape how and what you build.
WHO WE’RE LOOKING FOR
- World-class modeler and texture artist. You can create beautiful stylized 3D assets from scratch, with taste, polish, and a clear point of view.
- Excellent design sense. You can look at a concept and make it better through the 3D modeling process. You consider broader product context.
- Small team generalist. You're happiest when the job crosses boundaries: modeling, texturing, materials, optimization, lighting, or VFX.
- Emotionally driven. You care about personality and expression in your work. The best Tolan assets should make people feel something.
- Strong portfolio. You have a body of work that shows exceptional craft, especially in stylized 3D modeling and texturing.
- Performance-aware. You understand texture memory, draw calls, poly budgets, batching, LODs, compression, and the tradeoffs that make mobile 3D feel alive.
BONUS POINTS IF YOU
- Have worked on character-driven products where personality and expressiveness matter.
- Have shipped products built in Unity(++) or Unreal(+).
- Have experience working with blendshapes, shaders, and/or VFX from scratch.
- Have shipped stylized 3D work on mobile, games, AR/VR, or real-time interactive products.
- Can write tools or scripts in C# or using AI to speed up the production process.
About Tolan
Frequently Asked Questions
How do I apply for the 3D Artist position at Tolan?
Use the Apply button above to submit your application directly to Tolan. Most applications take less than 5 minutes if your resume and contact details are ready, and you'll be routed to the employer's official application system to finish.
Where is the 3D Artist position at Tolan located?
This position is based in San Francisco. Tolan has not indicated remote or hybrid options for this role, so candidates should plan for on-site work.
What does a 3D Artist at Tolan earn?
Tolan has not disclosed a salary range in this posting. Many employers share specifics later in the interview process; you can also ask during a recruiter screen if compensation transparency is important to you.
When was the 3D Artist role at Tolan posted?
This role was posted on June 25, 2026 (19 days ago). It's still listed as actively hiring; we re-confirm openings against the source system multiple times per day and remove closed roles.
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