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Senior Software Engineer - Release

Roblox
Be an Early ApplicantFull Timesenior
San Mateo, CA, United StatesPosted Today

Role Overview

Roblox is hiring a Senior Software Engineer - Release. This is a full-time role in San Mateo. Part of Roblox's Backend hiring, posted today. applications are still in the early window, before most candidates have applied. Full responsibilities, required qualifications, and the apply link are listed in the description below.

Salary Context

Salary is not disclosed in this posting. Market median for Senior-level Backend roles is $165k-$210k (based on 50 comparable listings). Many employers share specifics during the interview process or after an initial screen.

Resume Keywords to Include

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PythonTypeScriptTelemetryORCompensationBenefitsEveryRoblox

Job description

Every day, tens of millions of people come to Roblox to explore, create, play, learn, and connect with friends in 3D immersive digital experiences– all created by our global community of developers and creators. 

At Roblox, we’re building the tools and platform that empower our community to bring any experience that they can imagine to life. Our vision is to reimagine the way people come together, from anywhere in the world, and on any device. We’re on a mission to connect a billion people with optimism and civility, and looking for amazing talent to help us get there. 

A career at Roblox means you’ll be working to shape the future of human interaction, solving unique technical challenges at scale, and helping to create safer, more civil shared experiences for everyone.

As a Senior Software Engineer on our Release Engineering team, you will build the systems that hundreds of engineers across Roblox use every day to safely ship code to tens of millions of concurrent players. Your work will empower teams to ship bold, high-impact changes quickly and confidently on every device Roblox runs on. If you enjoy building developer-facing infrastructure where reliability and blast radius directly impact end-users, you will be right at home on our growing team.

You Will:

  • Design and develop backend services and automation that power our release and experimentation process across desktop, mobile, console, VR, and servers
  • Work in C++ engine code to improve telemetry reporting, enhance feature rollout and automatic abort capabilities, and extend release functionality
  • Build progressive client and server rollout, regression detection, and automated rollback systems that keep our weekly multi-platform releases safe at scale
  • Work directly with engineering customers to turn pain points into durable, flexible, and safe-by-default tooling

You Have:

  • 5+ years building backend services with C#, Python, TypeScript, or similar
  • Familiar with and comfortable working with C++
  • Familiar with telemetry instrumentation and observability practices
  • Bachelor's degree or above in Computer Science or similar




For roles that are based at our headquarters in San Mateo, CA: The starting base pay for this position is as shown below. The actual base pay is dependent upon a variety of job-related factors such as professional background, training, work experience, location, business needs and market demand. Therefore, in some circumstances, the actual salary could fall outside of this expected range. This pay range is subject to change and may be modified in the future. All full-time employees are also eligible for equity compensation and for benefits as described on this page.

Annual Salary Range
$243,290$295,250 USD

Roles that are based in an office are onsite Tuesday, Wednesday, and Thursday, with optional presence on Monday and Friday (unless otherwise noted).

Roblox provides equal employment opportunities to all employees and applicants for employment and prohibits discrimination and harassment of any type without regard to race, color, religion, age, sex, national origin, disability status, genetics, protected veteran status, sexual orientation, gender identity or expression, or any other characteristic protected by federal, state or local laws. Roblox also provides reasonable accommodations to candidates with qualifying disabilities or religious beliefs during the recruiting process.

For US based roles only, please note the Company may not be able to employ candidates for this role who have United States work authorization related to certain U.S. visa categories, or support future H-1B sponsorship at this time.

About Roblox

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Roblox

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Frequently Asked Questions

How do I apply for the Senior Software Engineer - Release position at Roblox?

Use the Apply button above to submit your application directly to Roblox. Most applications take less than 5 minutes if your resume and contact details are ready, and you'll be routed to the employer's official application system to finish.

Where is the Senior Software Engineer - Release position at Roblox located?

This position is based in San Mateo. Roblox has not indicated remote or hybrid options for this role, so candidates should plan for on-site work.

What does a Senior Software Engineer - Release at Roblox earn?

Roblox has not disclosed a salary range in this posting. Many employers share specifics later in the interview process; you can also ask during a recruiter screen if compensation transparency is important to you.

When was the Senior Software Engineer - Release role at Roblox posted?

This role was posted on July 12, 2026 (today). It's still listed as actively hiring; we re-confirm openings against the source system multiple times per day and remove closed roles.

How much experience does the Senior Software Engineer - Release role at Roblox require?

This is a senior-level position. Most senior roles call for 5+ years of directly relevant experience. Roblox lists their specific requirements in the description below, so review the must-have qualifications closely before applying.

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