Principal Software Engineer, GPU Compute
RobloxRole Overview
Roblox is hiring a Principal Software Engineer, GPU Compute. This is a full-time role in San Mateo. posted last week. the employer indicates they sponsor work visas. Full responsibilities, required qualifications, and the apply link are listed in the description below.
Resume Keywords to Include
Make sure these keywords appear in your resume to improve ATS scoring
Job description
Every day, tens of millions of people come to Roblox to explore, create, play, learn, and connect with friends in 3D immersive digital experiences– all created by our global community of developers and creators.
At Roblox, we’re building the tools and platform that empower our community to bring any experience that they can imagine to life. Our vision is to reimagine the way people come together, from anywhere in the world, and on any device. We’re on a mission to connect a billion people with optimism and civility, and looking for amazing talent to help us get there.
A career at Roblox means you’ll be working to shape the future of human interaction, solving unique technical challenges at scale, and helping to create safer, more civil shared experiences for everyone.
As a Principal Software Engineer on the Compute team, you will be the technical anchor for Roblox's GPU and AI accelerator capabilities. This is a battle-tested GPU expert role focused on the machine management layer and above: how GPU hosts are made production-ready, kept healthy, and turned into reliable compute for the workloads that depend on them. You will own the hard problems that show up only at scale, from driver and firmware management to GPU health, reliability, and performance across a rapidly growing fleet of accelerators spanning Roblox data centers and cloud environments. You will set the technical direction for GPU compute and up-level the entire organization's GPU expertise.
You will:
- Serve as the GPU technical leader for the Compute team, partnering across Kubernetes, Machine Bootstrap, Networking, and Cloud to drive GPU strategy end to end.
- Own the GPU host lifecycle above raw fleet management: driver, firmware, and CUDA stack management, GPU health and telemetry, and remediation of GPU-specific failures (XID errors, ECC, thermal, NVLink and fabric faults).
- Architect how GPU capacity is exposed to compute platforms, including scheduling, isolation, and integration with Kubernetes for GPU and AI workloads.
- Drive GPU reliability and performance at fleet scale, defining the detection, diagnosis, and automated repair of unhealthy accelerators before they impact production.
- Evaluate and onboard new GPU and AI accelerator platforms, networking topologies (NVLink, InfiniBand, RoCE), and multi-node training and inference patterns.
- Establish the standards, tooling, and APIs that let other engineering teams consume GPU compute safely and efficiently, reducing toil and raising the bar for the org.
You have:
- 10+ years of experience building and operating large-scale distributed systems and infrastructure.
- Deep, hands-on GPU expertise at the machine management layer and above: GPU host provisioning, driver and firmware lifecycle, GPU health and reliability, and the realities of running accelerators in production.
- A track record as an expert for compute, not just fleet management, with the scars to prove you have scaled GPU or accelerator infrastructure that other teams depend on.
- Strong proficiency in Go or other well-structured programming languages.
- Experience operating GPU and AI workloads in production, including familiarity with CUDA, GPU scheduling, and high-performance networking (NVLink, InfiniBand, RoCE).
- Familiarity with Kubernetes for GPU workloads and with bare-metal concepts (firmware, BMC/IPMI/Redfish, OS imaging) is a strong plus.
- A history of being the anchor expert that an organization relies on for its hardest GPU and compute problems, and the leadership to up-level the engineers around you.
For roles that are based at our headquarters in San Mateo, CA: The starting base pay for this position is as shown below. The actual base pay is dependent upon a variety of job-related factors such as professional background, training, work experience, location, business needs and market demand. Therefore, in some circumstances, the actual salary could fall outside of this expected range. This pay range is subject to change and may be modified in the future. All full-time employees are also eligible for equity compensation and for benefits as described on this page.
Roles that are based in an office are onsite Tuesday, Wednesday, and Thursday, with optional presence on Monday and Friday (unless otherwise noted).
Roblox provides equal employment opportunities to all employees and applicants for employment and prohibits discrimination and harassment of any type without regard to race, color, religion, age, sex, national origin, disability status, genetics, protected veteran status, sexual orientation, gender identity or expression, or any other characteristic protected by federal, state or local laws. Roblox also provides reasonable accommodations to candidates with qualifying disabilities or religious beliefs during the recruiting process.
For US based roles only, please note the Company may not be able to employ candidates for this role who have United States work authorization related to certain U.S. visa categories, or support future H-1B sponsorship at this time.
About Roblox
Roblox
about.roblox.com
195 other open roles at Roblox on TryApplyNow.
Frequently Asked Questions
How do I apply for the Principal Software Engineer, GPU Compute position at Roblox?
Use the Apply button above to submit your application directly to Roblox. Most applications take less than 5 minutes if your resume and contact details are ready, and you'll be routed to the employer's official application system to finish.
Where is the Principal Software Engineer, GPU Compute position at Roblox located?
This position is based in San Mateo. Roblox has not indicated remote or hybrid options for this role, so candidates should plan for on-site work.
What does a Principal Software Engineer, GPU Compute at Roblox earn?
Roblox has not disclosed a salary range in this posting. Many employers share specifics later in the interview process; you can also ask during a recruiter screen if compensation transparency is important to you.
When was the Principal Software Engineer, GPU Compute role at Roblox posted?
This role was posted on July 12, 2026 (11 days ago). It's still listed as actively hiring; we re-confirm openings against the source system multiple times per day and remove closed roles.
Does Roblox sponsor work visas for this role?
Yes. Roblox has indicated that this position is open to candidates requiring work visa sponsorship. Confirm specifics (H-1B, OPT, country eligibility, etc.) during the recruiter screen.
More Jobs at Roblox
View all →Global Security Manager, Campus Security
Roblox
Global Benefits Program Manager (Short Term)
Roblox
Director of Engineering, Economy ML
Roblox
Senior Data Scientist - Family Experience
Roblox
Senior Software Engineer - NPC Behavior
Roblox
AI-powered job search
Get every job scored to your resume
Upload your resume and get jobs ranked, your resume tailored, and employee contacts found automatically.
Get started freeNo credit card to start