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Principal Technical Artist - Tools (Apex Legends)

Respawn Entertainment
Full Timeprincipal
CAPosted 4 days ago

Role Overview

Respawn Entertainment is hiring a Principal Technical Artist - Tools (Apex Legends). This is a full-time role in CA. Part of Respawn Entertainment's Qa hiring, posted 4 days ago. Full responsibilities, required qualifications, and the apply link are listed in the description below.

Salary Context

Salary is not disclosed in this posting. Market median for Principal-level Qa roles is $205k-$250k (based on 10 comparable listings). Many employers share specifics during the interview process or after an initial screen.

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Job description

Description & Requirements

Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.

Founded in 2010, Respawn was created with the philosophy that when talented people have creative freedom, they’ll make extraordinary games that achieve the unexpected. Respawn Entertainment is the Academy Award-winning studio behind critically acclaimed multi-platform games Apex Legends, Titanfall, Titanfall 2, Star Wars™ Jedi: Fallen Order, Star Wars™ Jedi: Survivor, and Medal of Honor: Above and Beyond. As a collective of creative developers, we have launched some of the industry’s most critically and commercially successful games. We truly love what we do and want to share our passion with players worldwide.

We are looking for a Principal Technical Artist to join our Apex Legends team to help design and deliver future-forward content creation workflows. As a Principal Technical Artist on the project, you will be working within the technical art team’s pipeline group specifically focused on the fielding of requests for new workflows from customers and then working with stakeholders and engineering to design, build, test and ultimately integrate solutions back into the wider art team that you then help support and maintain. Our ideal candidate is able to take on larger projects as they are not just an expert in their technical craft, but is an accomplished project manager who can pull together an initiative, drive its implementation, and carry it across the finish line into production leveraging the wider studio to have maximum impact.

Why Join Us?

  • This role is an opportunity to participate on a future looking team focused on building for the long term health of our customers and game.
  • As a principal you will drive a wide variety of initiatives that will touch every aspect of content creation.
  • This role will have a significant impact on how we make our product - and as a result the wider team and our players.

Core Roles And Responsibilities

  • Collaboration:
  • Meet with end-users regularly to discuss challenges and identify opportunities.
  • Educate the team how to leverage and use the system, set best practices and encourage adoption.
  • Build and drive multi-disciplinary coalitions to go after solutions across organizational boundaries
  • Pipeline and Tool Development:
  • Design, build and maintain art pipelines, custom tools
  • Automate the testing and validation of workflows.
  • Optimize slow processes and procedures.
  • Technical Support
  • Learn proprietary systems and be able to make them accessible to others.
  • Troubleshoot unknown issues and be on the front line of problem solving sticky situations.
  • Asset Management
  • Help teams transition content from old to newer workflows and when needed, automate adapting the content to meet new requirements.

Qualifications

  • 8+ years of professional game development experience.
  • Expertise in designing and implementing tools and workflows from upstream content creation applications all the way to runtime.
  • High level of proficiency with programming in DCC (python, mel, C#) or similar languages and UI frameworks (Qt).
  • Familiar with third party software we use to make content (Autodesk Maya, Adobe’s Creative Cloud suite).
  • Interest in content creation workflows, techniques and innovation.
  • Has built a large workflow/tool and supported it through the ship of a title (or season).

Pay Transparency - North America

Compensation And Benefits

The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs).

PAY RANGES

  • British Columbia (depending on location e.g. Vancouver vs. Victoria) *$141,400 - $204,400 CAD
  • California (depending on location e.g. Los Angeles vs. San Francisco) *$165,000 - $256,000 USD

Pay is just one part of the overall compensation at EA.

In the US, we offer a package of benefits including paid time off (3 weeks per year to start), 80 hours per year of sick time, 16 paid company holidays per year, 10 weeks paid time off to bond with baby, medical/dental/vision insurance, life insurance, disability insurance, and 401(k) to regular full-time employees. Certain roles may also be eligible for bonus and equity.

For Canada, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and equity.

About Electronic Arts

We’re proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth.

We adopt a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life. Our packages are tailored to meet local needs and may include healthcare coverage, mental well-being support, retirement savings, paid time off, family leaves, complimentary games, and more. We nurture environments where our teams can always bring their best to what they do.

Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.

About Respawn Entertainment

Respawn Entertainment logo

Respawn Entertainment

respawn.com

QaOn-site

3 other open roles at Respawn Entertainment on TryApplyNow.

Frequently Asked Questions

How do I apply for the Principal Technical Artist - Tools (Apex Legends) position at Respawn Entertainment?

Use the Apply button above to submit your application directly to Respawn Entertainment. Most applications take less than 5 minutes if your resume and contact details are ready, and you'll be routed to the employer's official application system to finish.

Where is the Principal Technical Artist - Tools (Apex Legends) position at Respawn Entertainment located?

This position is based in CA. Respawn Entertainment has not indicated remote or hybrid options for this role, so candidates should plan for on-site work.

What does a Principal Technical Artist - Tools (Apex Legends) at Respawn Entertainment earn?

Respawn Entertainment has not disclosed a salary range in this posting. Many employers share specifics later in the interview process; you can also ask during a recruiter screen if compensation transparency is important to you.

When was the Principal Technical Artist - Tools (Apex Legends) role at Respawn Entertainment posted?

This role was posted on July 11, 2026 (4 days ago). It's still listed as actively hiring; we re-confirm openings against the source system multiple times per day and remove closed roles.

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