Role Overview
Epic Games is hiring a Principal VFX Artist. This is a full-time role in Montreal,Quebec. Full responsibilities, required qualifications, and the apply link are listed in the description below.
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Job description
WHAT MAKES US EPIC?
At the core of Epic’s success are talented, passionate people. Epic prides itself on creating a collaborative, welcoming, and creative environment. Whether it’s building award-winning games or crafting engine technology that enables others to make visually stunning interactive experiences, we’re always innovating.
Being Epic means being a part of a team that continually strives to do right by our community and users. We’re constantly innovating to raise the bar of engine and game development.
ART
What We Do
Push your artistic talent to the limit on a team of world-class environment, character and concept artists who strive to innovate and inspire.
What You'll Do
Epic is looking for a Principal FX Artist to join Rocket League, a live-service game with a huge passionate fanbase. You'll own FX systems, solve hard technical problems, and set the visual and technical standard for how effects work across the game. You're someone who gets energized by constraints, thinks in systems, and loves the moment when a gnarly technical problem becomes a beautiful effect in the build.
In this role, you will
- Drive VFX systems and quality, design reusable, scalable solutions that support rapid iteration and long-term production across gameplay, cosmetics, and arena systems
- Author outstanding real-time effects across a range of styles, from grounded and physical to high-energy and stylized
- Collaborate with Tech Art and Programming to define performance budgets and hit them without sacrificing visual quality
- Prototype and validate new VFX workflows
- Set the quality bar, defining what "good" looks like for the team
- Mentor and elevate artists across disciplines; raise the floor and the ceiling
What we're looking for
- Real-time FX portfolio required, shipped titles carry more weight than student work
- Deep proficiency with Niagara and Unreal Engine's material system
- Shader authoring experience (HLSL or Material Editor)
- Scripting experience — Python, Blueprint, or equivalent; this is what separates a technical FX artist from a visual one
- Strong understanding of GPU performance — draw calls, particle costs, memory — and a track record of optimizing without killing the look
- A critical eye for timing, weight, and motion grounded in how things actually behave in the real world
- Experience shipping multiple titles in the game industry
- Experience on a live-service game is a strong plus
- Houdini experience is a plus for candidates who work from simulation reference
EPIC JOB + EPIC BENEFITS = EPIC LIFE
We pay 100% for benefits for both employees and dependents and offer coverage for supplemental medical, dental, vision, critical illness, telemedicine, Life and AD&D, long term disability insurance as well as weekly indemnity (short term disability) and a retirement savings plan with a competitive employer match. In addition to the EAP (employee assistance program), we also offer a robust mental well-being program through Modern Health, which provides free therapy and coaching for employees & dependents.
ABOUT US
Epic Games is a leading interactive entertainment company. For over 30 years we've been making award-winning games and engine technology that empowers others to make visually stunning games and 3D content that bring environments to life like never before. Epic's award-winning Unreal Engine technology not only provides game developers the ability to build high-fidelity, interactive experiences for PC, console, mobile, and VR, it is also a tool being embraced by content creators across a variety of industries such as media and entertainment, automotive, and architectural design. As we continue to build our Engine technology and develop remarkable games, we strive to build teams of world-class talent.
Like what you hear? Come be a part of something Epic!
Epic Games deeply values diverse teams and an inclusive work culture, and we are proud to be an Equal Opportunity employer. Learn more about our Equal Employment Opportunity (EEO) Policy here.
Note to Recruitment Agencies: Epic does not accept any unsolicited resumes or approaches from any unauthorized third party (including recruitment or placement agencies) (i.e., a third party with whom we do not have a negotiated and validly executed agreement). We will not pay any fees to any unauthorized third party. Further details on these matters can be found here.
About Epic Games
Epic Games
epicgames.com
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Frequently Asked Questions
How do I apply for the Principal VFX Artist position at Epic Games?
Use the Apply button above to submit your application directly to Epic Games. Most applications take less than 5 minutes if your resume and contact details are ready, and you'll be routed to the employer's official application system to finish.
Where is the Principal VFX Artist position at Epic Games located?
This position is based in Montreal,Quebec. Epic Games has not indicated remote or hybrid options for this role, so candidates should plan for on-site work.
What does a Principal VFX Artist at Epic Games earn?
Epic Games has not disclosed a salary range in this posting. Many employers share specifics later in the interview process; you can also ask during a recruiter screen if compensation transparency is important to you.
When was the Principal VFX Artist role at Epic Games posted?
This role was posted on June 12, 2026 (31 days ago). It's still listed as actively hiring; we re-confirm openings against the source system multiple times per day and remove closed roles.
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