Senior Technical Animator: Master Character Rigging and Tool Solutions
Electronic ArtsRole Overview
Electronic Arts is hiring a Senior Technical Animator: Master Character Rigging and Tool Solutions. This is a full-time hybrid role, based in Vancouver. Full responsibilities, required qualifications, and the apply link are listed in the description below.
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Job Description
Elevate your career as a Senior Technical Animator specializing in character rigging! This role invites you to shape innovative game animations in a hybrid work environment. In this key position, you'll collaborate with Tech Anim, Character Art, and Animation teams to enhance character rigging processes and develop industry-leading tools. Your skills in real-time physics and deformation will empower artists, while your scripting experience will streamline workflows in Maya. Expect to tackle complex challenges while developing concepts that lead to exceptional gaming experiences. Key Responsibilities:
- Create efficient character rigs for gameplay
- Develop tools for optimizing artist workflows
- Work with animation and tech teams on integration
- Troubleshoot rigs and animations for performance
- Innovate solutions for character pipelines and engines Requirements:
- 5+ years in game industry animation roles
- Expertise in rigging and skinning techniques
- Strong interpersonal and communication skills
- Proficient in Python/PySide for tools
- Background in real-time game deformation setups Harness your animation expertise to craft compelling character experiences and elevate games to new heights through innovative rigging and tool development.
Frequently Asked Questions
How do I apply for the Senior Technical Animator: Master Character Rigging and Tool Solutions position at Electronic Arts?
Use the Apply button above to submit your application directly to Electronic Arts. Most applications take less than 5 minutes if your resume and contact details are ready, and you'll be routed to the employer's official application system to finish.
Is the Senior Technical Animator: Master Character Rigging and Tool Solutions role at Electronic Arts remote or in-office?
This is a hybrid role based in Vancouver. Expect a mix of in-office and remote days, with the specific cadence set by the hiring manager.
What does a Senior Technical Animator: Master Character Rigging and Tool Solutions at Electronic Arts earn?
Electronic Arts has not disclosed a salary range in this posting. Many employers share specifics later in the interview process; you can also ask during a recruiter screen if compensation transparency is important to you.
When was the Senior Technical Animator: Master Character Rigging and Tool Solutions role at Electronic Arts posted?
This role was posted on April 13, 2026 (55 days ago). It's still listed as actively hiring; we re-confirm openings against the source system multiple times per day and remove closed roles.
How much experience does the Senior Technical Animator: Master Character Rigging and Tool Solutions role at Electronic Arts require?
This is a senior-level position. Most senior roles call for 5+ years of directly relevant experience. Electronic Arts lists their specific requirements in the description below, so review the must-have qualifications closely before applying.
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