Animateur.trice de la cinématique — programme d’intégration des nouveaux
Electronic ArtsRole Overview
Electronic Arts is hiring a entry-level Animateur.trice de la cinématique — programme d’intégration des nouveaux. This is a full-time hybrid role, based in Montreal. Full responsibilities, required qualifications, and the apply link are listed in the description below.
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Job Description
General Information
Locations: Montreal, Quebec, Canada
Role ID
213489
Worker Type
Temporary Employee
Studio/Department
EA Studios - Motive Montreal
Work Model
Hybrid
Description & Requirements
Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.
Motive is hiring a Cinematic Animator for our New Grad Academy to join our team of passionate creators. You will report to the Animator Director and learn the basics of our Scripted Event, Conversations and Cinematics system pipelines. You'll work alongside experienced animators, gaining hands-on experience in clip processing and animation refinement. This role is designed to help you grow your skills, offering mentorship and guidance as you collaborate with narrative and design teams. You'll learn industry-standard techniques, contribute to creative discussions, and explore character movements and expressions. This is an excellent opportunity to develop your animation abilities and build a strong foundation for your future career in a supportive and dynamic studio environment.
Responsibilities
In the Cinematic Animator New Grad Academy, you'll work closely with animators, narrative and cinematic designers, and with technical animators to gain insights into conversation workflows and cinematic pipelines. Your role involves supporting the team by editing animation clips and helping develop and refine animations for scripted events, conversations and cinematics. You'll participate in team meetings to grasp project goals and artistic direction while also having the chance to implement feedback from the animation director to enhance animation quality. This position also offers the opportunity to learn and apply industry-standard animation software and techniques.
- Polish cinematic animation content (scripted events, conversations, and story-driven scenes) under the guidance of the Animation Lead.
- Export and integrate animation content into Unreal Engine, ensuring assets and scenes are correctly implemented.
- Test and troubleshoot cinematic content in-engine, verifying timing, continuity, performance, and presentation quality.
- Iterate on feedback from the Animation Director and broader team, making updates efficiently and accurately.
- Collaborate with cross-functional partners (e.g., cinematics, tech animation, tools/pipeline, design) to support smooth scene implementation and iteration
Required Skills Qualifications
- Proficiency with Maya and/or MotionBuilder, and Unreal Engine (or equivalent DCC/tools and game engine experience) is a plus.
- Basic understanding of animation principles (timing, weight, etc.).
- Strong attention to detail and willingness to learn.
- Ability to work collaboratively in a team environment.
- Passion for storytelling and video games.
Nice to Have (Optional)
- Basic understanding of cinematic workflow (scene assembly, continuity, staging, timing, camera/character interplay).
- Familiarity with animation export pipelines (FBX, retargeting, versioning, naming conventions).
- Experience testing content in-engine and documenting issues clearly.
We want to connect you with job opportunities that align with your interests, skills, and expertise. When you create an EA Careers Account and are logged into the portal, you can click “Get Recommendations” to view a curated list of job openings. These recommendations are enhanced by automated processing, including artificial intelligence, and take into account your skills and experience. However, all employment decisions are made by our hiring teams, not by automated systems.
About Electronic Arts
We’re proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth.
We adopt a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life. Our packages are tailored to meet local needs and may include healthcare coverage, mental well-being support, retirement savings, paid time off, family leaves, complimentary games, and more. We nurture environments where our teams can always bring their best to what they do.
Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.
Frequently Asked Questions
How do I apply for the Animateur.trice de la cinématique — programme d’intégration des nouveaux position at Electronic Arts?
Use the Apply button above to submit your application directly to Electronic Arts. Most applications take less than 5 minutes if your resume and contact details are ready, and you'll be routed to the employer's official application system to finish.
Is the Animateur.trice de la cinématique — programme d’intégration des nouveaux role at Electronic Arts remote or in-office?
This is a hybrid role based in Montreal. Expect a mix of in-office and remote days, with the specific cadence set by the hiring manager.
What does a Animateur.trice de la cinématique — programme d’intégration des nouveaux at Electronic Arts earn?
Electronic Arts has not disclosed a salary range in this posting. Many employers share specifics later in the interview process; you can also ask during a recruiter screen if compensation transparency is important to you.
When was the Animateur.trice de la cinématique — programme d’intégration des nouveaux role at Electronic Arts posted?
This role was posted on April 10, 2026 (59 days ago). It's still listed as actively hiring; we re-confirm openings against the source system multiple times per day and remove closed roles.
Is the Animateur.trice de la cinématique — programme d’intégration des nouveaux role at Electronic Arts entry-level?
Yes. This is an entry-level position. Strong candidates typically have 0-2 years of relevant work experience, internships, or significant project work. Read the full description for any specific qualification requirements Electronic Arts has listed.
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