Job Description
As a talented 3D Artist / Unity 3D Designer joining the team immediately, your role involves creating, optimizing, and integrating 3D assets for real-time applications.
Key Responsibilities:
Create high-quality 3D models using tools like Blender, Maya, or 3ds Max
Optimize models for real-time performance including low-poly modeling, LODs, and mesh optimization
Perform UV unwrapping, texture creation, and PBR texturing
Import assets into Unity, manage prefabs, scenes, and hierarchies
Set up materials, lighting, and environments in Unity
Implement basic interactions such as colliders, simple scripting, and coordination with developers
Manage different file formats (.fbx, .obj, etc.) and maintain asset pipeline workflows
Qualifications Required:
Strong experience in 3D modeling and asset optimization
Basic working knowledge of Unity engine
Understanding of real-time rendering constraints and performance optimization
Experience with texturing workflows and lighting setup
If you have experience working on real-time 3D applications, simulations, or games, and familiarity with performance standards for interactive environments, it would be considered a good to have skill. As a talented 3D Artist / Unity 3D Designer joining the team immediately, your role involves creating, optimizing, and integrating 3D assets for real-time applications.
Key Responsibilities:
Create high-quality 3D models using tools like Blender, Maya, or 3ds Max
Optimize models for real-time performance including low-poly modeling, LODs, and mesh optimization
Perform UV unwrapping, texture creation, and PBR texturing
Import assets into Unity, manage prefabs, scenes, and hierarchies
Set up materials, lighting, and environments in Unity
Implement basic interactions such as colliders, simple scripting, and coordination with developers
Manage different file formats (.fbx, .obj, etc.) and maintain asset pipeline workflows
Qualifications Required:
Strong experience in 3D modeling and asset optimization
Basic working knowledge of Unity engine
Understanding of real-time rendering constraints and performance optimization
Experience with texturing workflows and lighting setup
If you have experience working on real-time 3D applications, simulations, or games, and familiarity with performance standards for interactive environments, it would be considered a good to have skill.
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