
Senior Technical Animator – Unannounced IP
Behaviour InteractiveRole Overview
Behaviour Interactive is hiring a Senior Technical Animator – Unannounced IP. This is a full-time role in Montreal. posted 2 weeks ago. Full responsibilities, required qualifications, and the apply link are listed in the description below.
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Job Description
The role
Are you ready to dive into the world of cutting-edge video game development? Headquartered in Montreal, Behaviour Interactive is at the forefront of the gaming industry, crafting unforgettable experiences across PC, console, and mobile platforms. We’re a dynamic, independent studio of over 1200 passionate employees, with studios in Toronto (Behaviour Toronto), Rotterdam (Behaviour Rotterdam) and in the UK (Behaviour UK–North & South). Our day to day revolves around two core business focuses: Services and Original Games. Our Services team collaborates with gaming and entertainment giants like Disney, Sony, Activision, and Nintendo, delivering exceptional work-for-hire development and pioneering immersive location-based entertainment (LBE). Meanwhile, our Original Games unit pushes our creative limits, with our signature IPs, including the iconic Dead by Daylight. Join us and be a part of the future of interactive entertainment!
At Behaviour Interactive, we believe in giving everyone a fair shot. We embrace a diverse and creative environment where everyone is celebrated. We value folks of all ages, sex, ethnicity, colour, ethnic or national origin, religion, sexual orientation, gender identity, civil status, disability, or any other protected characteristics as per applicable law.
Join our team as a Senior Technical Animator and become the bridge between art and technology.
You’ll empower our animators by optimizing the tools and engine pipelines that make it possible. As a Senior Technical Animator, you'll work out how the tools and game engine can be developed to overcome the technical challenges associated with creating animation for our AAA Unreal game. In this role, you will use your strong knowledge of rigging and skinning to create the structure that animators need to bring characters to life.
In this role you will :
- Be responsible for animation and character integration in Unreal, creating and maintaining rigs for both bipedal and non-bipedal characters.
- Spot potential animation problems, research new technologies, and find solutions.
- Investigate, diagnose, and resolve animation bugs across various in-game systems.
- Ensure character rigs are efficient, scalable, and optimized for real-time performance within the game engine.
- Create technical documents to share knowledge with animators and programmers.
What we're looking for
- A minimum of 6 years of experience in animation in the video game industry.
- Excellent technical skills like rigging and skinning.
- A good understanding of the principles of animation.
- Expertise in Maya and Unreal Engine.
- Knowledge of MEL script, Python and/or Mgear is a plus.
Frequently Asked Questions
How do I apply for the Senior Technical Animator – Unannounced IP position at Behaviour Interactive?
Use the Apply button above to submit your application directly to Behaviour Interactive. Most applications take less than 5 minutes if your resume and contact details are ready, and you'll be routed to the employer's official application system to finish.
Where is the Senior Technical Animator – Unannounced IP position at Behaviour Interactive located?
This position is based in Montreal. Behaviour Interactive has not indicated remote or hybrid options for this role, so candidates should plan for on-site work.
What does a Senior Technical Animator – Unannounced IP at Behaviour Interactive earn?
Behaviour Interactive has not disclosed a salary range in this posting. Many employers share specifics later in the interview process; you can also ask during a recruiter screen if compensation transparency is important to you.
When was the Senior Technical Animator – Unannounced IP role at Behaviour Interactive posted?
This role was posted on May 20, 2026 (19 days ago). It's still listed as actively hiring; we re-confirm openings against the source system multiple times per day and remove closed roles.
How much experience does the Senior Technical Animator – Unannounced IP role at Behaviour Interactive require?
This is a senior-level position. Most senior roles call for 5+ years of directly relevant experience. Behaviour Interactive lists their specific requirements in the description below, so review the must-have qualifications closely before applying.
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