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Staff Software Engineer (Unreal Engine Tools & Pipelines)

Bee Talent Solutions
Full Timestaff
Los Angeles, California, USPosted 10 days ago

Role Overview

Bee Talent Solutions is hiring a Staff Software Engineer (Unreal Engine Tools & Pipelines). This is a full-time role in Los Angeles, California. Part of Bee Talent Solutions's Lifecycle hiring, posted last week. Full responsibilities, required qualifications, and the apply link are listed in the description below.

Salary Context

Salary is not disclosed in this posting. Market median for Staff-level Lifecycle roles is $181k-$248k (based on 60 comparable listings). Many employers share specifics during the interview process or after an initial screen.

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Job description

As a Staff Software Engineer, you’ll bring deep knowledge of specific technical areas but also value the opportunity to work in a variety of broader domains. You’ll drive tooling features both in- and out-of-engine that empower creatives and provide other engineers with a clear illustration of extraordinary engineering.

As a Software Engineer III on an unannounced R&D project, you will build the content creation workflows that unlock world class visual spectacle in a new action game. You will use your understanding of the entire software development lifecycle, while honing your craft in Animation, Camera, Content Pipelines, and Rendering. You will work with state-of-the-art technology, and explore new solutions to surprise and delight our players. You will report to the Director of Engineering of the project.

Responsibilities

  • Design, build and maintain tools & processes in direct collaboration with the Art discipline
  • Collaborate with cross-discipline developers to gather requirements
  • Participate in and guide technical design and implementation
  • Help shape the technical direction and standards for the team
  • Contribute substantially to the codebase
  • Oversee the quality and maintainability of your code
  • Mentor other engineers on the team in all aspects of game development

Required Qualifications:

  • 6+ years of game development experience
  • 3+ years of experience building tools for a cross-disciplinary team
  • 3+ years of experience with building tools for artists
  • Professional experience creating tools in Unreal 4 or 5
  • Experience developing cinematics or camera tools in Unreal
  • Experience building tools & extensions for modern DCCs like Maya, 3DSMax, etc
  • Strong knowledge of common game and software design patterns
  • Strong ability to collaborate with teammates across multiple disciplines
  • Extensive contribution to at least one shipped game title
  • Product sense, pragmatism, and player empathy in making tech decisions

Desired Qualifications:

  • 3+ years of experience using Unreal Engine
  • Experience with visual scripting systems
  • Deep knowledge of modern C++
  • Experience working collaboratively with other engineers on technical design and implementation

Benefits: Bee Talent Solutions offers a competitive benefits package for eligible full-time employees, including medical, dental, and vision coverage. Additional details regarding eligibility and plan offerings will be provided during the interview and onboarding process.

It’s our policy to provide equal employment opportunity for all applicants and employees of Bee Talent Solutions. The Company makes reasonable accommodations for handicapped and disabled employees and does not unlawfully discriminate on the basis of race, color, religion, sex, sexual orientation, gender identity or expression, national origin, age, handicap, veteran status, marital status, criminal history, or any other category protected by applicable federal and state law.

We consider for employment all qualified applicants, including those with criminal histories, in a manner consistent with applicable federal, state and local law, including, but not limited to, the California Fair Chance Act, the City of Los Angeles Fair Chance Initiative for Hiring Ordinance, the Los Angeles County Fair Chance Ordinance for Employers, the San Francisco Fair Chance Ordinance, and the Washington Fair Chance Act.

Per the Los Angeles County Fair Chance Ordinance, the following core duties may create a basis for disqualifying candidates with relevant criminal histories:

  • Safeguarding confidential and sensitive data while employed by us and while on assignment at a customer of ours
  • Communication with others, including employees and third parties such as vendors, customers (including their employees), and/or players, including minors
  • Accessing our or our customer’s assets, secure digital systems, and networks
  • Ensuring a safe interactive environment for players, employees, and temporary workers

These duties are directly related to essential operations, safety, trust, and compliance obligations within our organization and within the organization of any customer to whom you may be assigned while employed by us. Please note that job duties may evolve based on business needs and additional responsibilities may be assigned as necessary to maintain operational efficiency and security.

About Bee Talent Solutions

Bee Talent Solutions logo

Bee Talent Solutions

beetalentsolutions.com

LifecycleOn-site

Frequently Asked Questions

How do I apply for the Staff Software Engineer (Unreal Engine Tools & Pipelines) position at Bee Talent Solutions?

Use the Apply button above to submit your application directly to Bee Talent Solutions. Most applications take less than 5 minutes if your resume and contact details are ready, and you'll be routed to the employer's official application system to finish.

Where is the Staff Software Engineer (Unreal Engine Tools & Pipelines) position at Bee Talent Solutions located?

This position is based in Los Angeles, California. Bee Talent Solutions has not indicated remote or hybrid options for this role, so candidates should plan for on-site work.

What does a Staff Software Engineer (Unreal Engine Tools & Pipelines) at Bee Talent Solutions earn?

Bee Talent Solutions has not disclosed a salary range in this posting. Many employers share specifics later in the interview process; you can also ask during a recruiter screen if compensation transparency is important to you.

When was the Staff Software Engineer (Unreal Engine Tools & Pipelines) role at Bee Talent Solutions posted?

This role was posted on July 13, 2026 (10 days ago). It's still listed as actively hiring; we re-confirm openings against the source system multiple times per day and remove closed roles.

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