Job Description
This opportunity is ideal for experienced 3D artists with a strong portfolio of realistic 4D physics simulations. The role involves licensing your existing 3D clips for use in confidential AI research, focusing on sequences that closely mimic real-world physics and motion. Selected artists will retain IP ownership, with their work used strictly for research purposes. The project seeks a diverse range of motion types and elements, including rigid, jointed, and non‑rigid bodies, as well as complex FX and compositing work.
Deliverables
- Provide links to your best 3D clips (final renders; breakdowns optional) that demonstrate realistic 4D physics.
- Submit a brief description for each sample, outlining the motion elements and tools used.
- Ensure all submitted work is fully owned by you, with no third‑party IP or close lookalikes of well‑known media.
- Deliver source files for selected samples.
- Be available for potential follow‑up work, such as creating variations (relighting, camera adjustments, etc.).
Requirements
- Proven experience with 3D software such as Unreal, Houdini, Cinema4D, or Maya.
- Portfolio featuring high‑fidelity 4D physics simulations with a wide range of motion types (rigid, jointed, non‑rigid).
- Ability to provide perfectly tracked geometry and movement, including dense or sparse 2D/3D tracks.
- Ownership of all IP in submitted work; no use of copyrighted or trademarked content.
- Strong attention to detail in compositing, CG/live‑action integration, and FX‑heavy sequences.
- Availability for a 4‑week engagement, with the possibility of additional paid tasks.
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