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Remote 3D Artist

Twine
Full Timemid
CAPosted April 19, 2026

Job Description

This opportunity is ideal for experienced 3D artists with a strong portfolio of realistic 4D physics simulations. The role involves licensing your existing 3D clips for use in confidential AI research, focusing on sequences that closely mimic real-world physics and motion. Selected artists will retain IP ownership, with their work used strictly for research purposes. The project seeks a diverse range of motion types and elements, including rigid, jointed, and non‑rigid bodies, as well as complex FX and compositing work.

Deliverables

  • Provide links to your best 3D clips (final renders; breakdowns optional) that demonstrate realistic 4D physics.
  • Submit a brief description for each sample, outlining the motion elements and tools used.
  • Ensure all submitted work is fully owned by you, with no third‑party IP or close lookalikes of well‑known media.
  • Deliver source files for selected samples.
  • Be available for potential follow‑up work, such as creating variations (relighting, camera adjustments, etc.).

Requirements

  • Proven experience with 3D software such as Unreal, Houdini, Cinema4D, or Maya.
  • Portfolio featuring high‑fidelity 4D physics simulations with a wide range of motion types (rigid, jointed, non‑rigid).
  • Ability to provide perfectly tracked geometry and movement, including dense or sparse 2D/3D tracks.
  • Ownership of all IP in submitted work; no use of copyrighted or trademarked content.
  • Strong attention to detail in compositing, CG/live‑action integration, and FX‑heavy sequences.
  • Availability for a 4‑week engagement, with the possibility of additional paid tasks.

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