Job Description
Scopely is looking for a Senior UX Designer to join the Monopoly GO! team. This is a hybrid/remote role open to candidates in either the United States or Canada.
At Scopely, we care deeply about what we do and want to inspire play every day - whether in our work environments alongside our talented colleagues or through our deep connections with our communities of players. We are a global team of game lovers who are developing, publishing and innovating the mobile games industry, connecting millions of people around the world daily.
What you will do:
- Own and deliver complete UX for new mini-game experiences, turning ideas into fully developed designs that deliver on the experience targets of the product
- Build deep knowledge of the game to effectively step into the player's shoes and ground your design decisions in real player perspectives and experiences
- Find relevant references and comps, deconstructing to uncover inspiration and common pitfalls
- Visualize ideas by producing a range of design deliverables that communicate your thinking and design intent. This includes sketches, low to medium fidelity wireframes, user flows, and interactive UX prototypes
- Identify weak points in designs, gaps in thinking, and opportunities to better deliver on our goals by applying critical thinking and a sharp design eye to strengthen solutions
- Work closely with product teams and artists to refine ideas and stay aligned throughout development. Proactively share work, keep the right people informed, and provide relevant information when it's needed
- Leverage feedback, data, and other insights to refine designs. Use them not just to react, but to reflect and make intentional improvements
- Support long-term product and UX consistency through your design work by drawing on developed knowledge of our design principles and patterns
What we're looking for
- 3+ years of experience specializing in Game UX development, with a track record of delivering features or initiatives from concept to implementation (experience working on mini-games or gameplay-heavy features preferred)
- Confidence in navigating ambiguity, with the ability to identify next steps, recognize blockers, and take initiative to move work forward
- A solutions-oriented mindset that goes beyond identifying problems, bringing thoughtful, creative problem solving to the table
- A strong understanding of game development norms and pipelines, including how to design with technical constraints, implementation realities, and cross-discipline workflows in mind
- A fit for a culture built on curiosity, improvement, creativity, and collaboration, paired with a genuine passion for both playing and making games that fuels thoughtful, player-centered design
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