Lead Technical Artist - Environments (Apex Legends)
Respawn EntertainmentRole Overview
Respawn Entertainment is hiring a Lead Technical Artist - Environments (Apex Legends). This is a full-time role in CA. Full responsibilities, required qualifications, and the apply link are listed in the description below.
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Job Description
Description & Requirements
Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.
Founded in 2010 by the original creators of the Call of Duty Franchise, Respawn was created with the philosophy that when talented people have creative freedom, they'll make extraordinary games that achieve the unexpected. From our roots as an indie studio to joining the expansive roster of studios at Electronic Arts, this remains our guiding principle. We truly love what we do and want to share our passion with players worldwide.
Our shipped titles include critically acclaimed multi-platform games Apex Legends, Titanfall, Titanfall 2, Star Wars™ Jedi: Fallen Order, Star Wars™ Jedi: Survivor and Medal of Honor: Above and Beyond. Join us for the opportunity to create groundbreaking games with some of the best developer talent in the industry.
The Apex Legends team is looking for a Lead Technical Artist - Environments to help shape the ways we build worlds and assets. This role touches a wide variety of expertise including tools, procedural systems, asset construction, lighting and material systems, performance optimization, and landscapes. This is a forward-looking position focused on modernizing our worldbuilding pipelines, bringing new efficiency and capabilities to our art team and broadening the expertise of our Technical Art department.
Why join us?
- Help establish and lead a new, dedicated group of Tech Artists prioritizing worldbuilding.
- Partner closely with artists and engineers in a collaborative R&D environment.
- This role will have a significant impact on our product and the results of your work will be highly visible to our players.
What You’ll Do
- Interpret high level creative direction for the Apex Legends franchise from the lens of worldbuilding and build technical solutions to hit our goals.
- Assess current worldbuilding pipelines against future looking goals, establish a vision and roadmap, and then lead your team on execution.
- Work closely with artists and engineers to deeply understand our proprietary technology and unique product requirements.
Ideally You’ll Have
- 12+ years of professional game development experience.
- Demonstrated ability to lead teams and multi-disciplinary projects.
- A diverse range of experience working in multiple aspects of worldbuilding. For example, material systems, procedural tools, pipeline development, specialty DCC applications, performance and memory profiling and management, or lighting technologies.
- Experience working in proprietary game engines and tools and an understanding of the technical constraints for shipping products on a wide variety of platforms and hardware capabilities.
- Ability to break down complex problems and systems into manageable components, organize the people and the work, and communicate effectively.
- A desire to be a service oriented leader, accommodating desired artistic workflows while maintaining technical standards and goals.
If this opportunity sounds like a great fit for you, please submit your resume and portfolio and we will get back to you once we have reviewed them.
Pay Transparency - North America
Compensation And Benefits
The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs).
PAY RANGES
- British Columbia (depending on location e.g. Vancouver vs. Victoria) *$138,700 - $199,900 CAD
- California (depending on location e.g. Los Angeles vs. San Francisco) *$160,600 - $249,300 USD
Pay is just one part of the overall compensation at EA.
In the US, we offer a package of benefits including paid time off (3 weeks per year to start), 80 hours per year of sick time, 16 paid company holidays per year, 10 weeks paid time off to bond with baby, medical/dental/vision insurance, life insurance, disability insurance, and 401(k) to regular full-time employees. Certain roles may also be eligible for bonus and equity.
For Canada, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and equity.
About Electronic Arts
We’re proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth.
We adopt a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life. Our packages are tailored to meet local needs and may include healthcare coverage, mental well-being support, retirement savings, paid time off, family leaves, complimentary games, and more. We nurture environments where our teams can always bring their best to what they do.
Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.
Frequently Asked Questions
How do I apply for the Lead Technical Artist - Environments (Apex Legends) position at Respawn Entertainment?
Use the Apply button above to submit your application directly to Respawn Entertainment. Most applications take less than 5 minutes if your resume and contact details are ready, and you'll be routed to the employer's official application system to finish.
Where is the Lead Technical Artist - Environments (Apex Legends) position at Respawn Entertainment located?
This position is based in CA. Respawn Entertainment has not indicated remote or hybrid options for this role, so candidates should plan for on-site work.
What does a Lead Technical Artist - Environments (Apex Legends) at Respawn Entertainment earn?
Respawn Entertainment has not disclosed a salary range in this posting. Many employers share specifics later in the interview process; you can also ask during a recruiter screen if compensation transparency is important to you.
When was the Lead Technical Artist - Environments (Apex Legends) role at Respawn Entertainment posted?
This role was posted on April 11, 2026 (58 days ago). It's still listed as actively hiring; we re-confirm openings against the source system multiple times per day and remove closed roles.
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