Job Description
Do you have 3+ years of relevant experience in participating in complex projects (products) of different sizes, ensuring alignment to plans, best practices and incorporating user-centred design processes and agile (scrum) methodologies? Do you have demonstrated experience in communication and mediation skills with business teams and core team members to ensure Client projects (products) are progressing according to schedule? If so, this would be a great opportunity for you!
Our client is looking for a Senior UX Designer for a 12 month contract in North York.
This is a hybrid role.
Rate: 520.12-556.28
Advantages
- Earn a competitive rate within the industry.
- Location: Hybrid role.
- Potential for extension.
Responsibilities
- Delivery Phase 1) Discovery:
Before building a solution, a project team needs to find out whether users need it and whether other solutions exist. The UX Designer’s responsibilities during this phase are to build an understanding of the problem space/statement, the long and short-term business goals, and the user and business needs.
Deliverables:
Facilitate the Kick-off meeting with the project team to produce such outputs as:
Business Model Canvas
5 Whys
User Personas
Stakeholder Mapping
Strategy Map
Short- and Long-Term Goals
Fears and Challenges
Problem Statement
Facilitate user research activities to produce such outputs as:
User interview topic Maps, a summary of interrelated topics for the user interview
User Interview Scripts to plan and guide user discussion
User Interview Synthesis (collection, aggregation and analysis) of written observations recorded during each interview
User research findings report
Inception (Science Fair Day):
Showcases the work and key findings from this stage to stakeholders outside of the core project team
Aligns entire team (business, technical) on what the next steps will be
Planning activities for next phase (Alpha)
Other deliverables typically delivered in this phase include:
User Storyboard to communicate a story through images displayed in a sequence of panels that chronologically maps the story’s main events.
Technical Service Blueprint, a diagram that displays the entire process of service delivery including support systems by listing all the activities that happen at each stage, performed by the different roles involved
Defined business Key Performance Indicators (KPIs)
- Delivery Phase 2) Alpha:
Alpha is about testing hypotheses and experimentation. The purpose of Alpha is to determine how to meet the user needs that were identified in discovery. This phase is an opportunity to quickly test different approaches with users before building a service.
Deliverables:
Optionally conduct Google Ventures five (5) Day Design Sprint (or variation). This sprint is a five (5) day process for answering critical business questions through design, prototyping, and testing ideas with customers
Produce “clickable” prototypes of multiple possible solutions
Validate "clickable” prototypes with users through usability testing sessions and produce research findings report
Iterate (improve) on “clickable” prototypes with insights garnered from research findings report
Identify and document existing processes or policies that will need to change to support the new product or service
Produce a business proposal to justify funding for the next phase (Beta)
Define a clear vision for the solution that will be built in Beta
Create a plan and prioritized list of features to be completed in the Beta phase
Define user solution, and delivery of KPIs
- Delivery Phase 3) Beta:
The goal of Beta is to build a real service that works well for a larger group of people. The prototypes that were developed and tested during Alpha are used to build a Minimum Viable Product (MVP) for deployment in a live, user-facing environment. Executed within the context of Scrum methodology, the UX Designer performs the following Agile ceremonies: Stand-up meetings, Sprint Planning, Backlog grooming, Reporting, Acceptance, and Retrospective.
The designers are at the spearhead of this methodology, creating and validating user stories for the developers (typical) one iteration ahead.
Deliverables:
User story creation and validation:
Participates in deciding which priority to tackle
Sketching workshop to create visual representation of ideas or user flows
Create designs
Enhancements made to designs
User Interviews (for validation)
Synthesising individual and overall interview findings
Enhancements to designs made from synthesis
Get product owner sign off and input story into backlog for future iteration planning
Rinse and repeat for each feature, function within a given iteration
Conduct accessibility compliance testing of the solution within each iteration.
Conduct regular usability testing sessions on the MVP built as part of the Beta phase.
- Delivery Phase 4) Live:
Live begins when the service has reached a point of maturity and all of the main features in the backlog have
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