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UX - UI Designer - Web job at Herbalife in Los Angeles, CA

Herbalife
Full TimemidRemote
RemoteRemotePosted March 9, 2026

Job Description

Title: UX/UI Designer - Web

Location: Los Angeles, California, United States

Work Type: Hybrid, Full Time

Job ID: 2026-18890

Department: Global Technology Services

Job Description

THE ROLE:

Pro2col is a new digital product initiative within Herbalife, focused on modernizing how consumers engage with our brand through web and mobile experiences. We are building a scalable digital platform from the ground up and assembling a founding team of designers who want to shape the experience — not inherit someone else's system.

This is a rare opportunity to define the design language, interaction patterns, and component system that the entire platform will be built on.

As a UX / UI Designer for Web, you will own the end-to-end design of our web experience — from early-stage flows and concepts through to polished, production-ready interfaces. You will work in close partnership with product managers, engineers, and the mobile designer to ensure the platform is intuitive, accessible, and visually cohesive across every touchpoint.

This is not a role where you refine someone else's designs. You will work from ambiguous briefs, define interaction patterns, and help establish the design system that scales across the platform.

HOW YOU'LL CONTRIBUTE:

Define and Design the Web Experience

Lead UX and UI design for the web platform — from user flows and wireframes to high-fidelity visuals

Translate product requirements and user research into clear, elegant interface designs

Design responsive, mobile-first web experiences that work beautifully across devices and screen sizes

Own the visual quality, interaction detail, and accessibility of every screen you touch

Prototype to Validate- Not Just ot Present

Prototyping in this role is a core design discipline, not a deliverable. Specifically, you will:

Deliver rapid Figma prototypes — clickable through interaction-ready — to validate flows, content, and edge cases before engineering begins

Produce design-system-aligned, componentized prototypes with clear annotations and acceptance criteria to enable predictable engineering delivery

Use prototypes as a tool to surface UX risks, test assumptions, and align stakeholders early

Build and Maintain the Web Design System

Establish and evolve a component library and design system the full team can rely on

Define consistent patterns for typography, color, spacing, iconography, and interaction states

Collaborate with the mobile designer to ensure cross-platform design coherence

Translate validated patterns into reusable system components as the platform matures

Collaborate Across the Team

Partner closely with engineers to ensure design intent is preserved through implementation

Work with product management to frame experience problems, not just respond to feature requests

Contribute to usability testing, design reviews, and team critique sessions

Communicate design decisions and tradeoffs clearly to both technical and non-technical stakeholders

WHY THIS ROLE IS DIFFERENT

Most design roles ask you to work within an existing system. This one asks you to create it. You will not be measured by screens delivered. You will be measured by:

The clarity, quality, and usability of the experiences you design

The strength and scalability of the design system you help establish

The degree to which your prototypes and design decisions reduce risk for the engineering team

Patterns and components that hold up as the platform grows

Qualifications

SKILLS AND BACKGROUND REQUIRED TO BE SUCCESSFUL:

5+ years of UX / UI design experience, with a strong portfolio demonstrating both UX thinking and visual craft

Expert proficiency in Figma, including component-based design, auto-layout, prototyping, and design system management

Comfort with Sketch or Adobe XD as supplementary tools

Deep experience designing responsive, accessible web interfaces (WCAG standards)

Proven ability to build and maintain design systems and component libraries

Strong grasp of interaction design, information architecture, and user-centered design methodology

Experience working directly with engineers to bring designs to life accurately and efficiently

NICE TO HAVE

Experience on a founding or greenfield product team

Familiarity with front-end constraints — you don't need to code, but an understanding of what's technically complex vs. straightforward is a genuine asset

Experience with motion design or micro-interaction design

Background in consumer digital products, health and wellness, or e-commerce

Exposure to UX research methods and usability testing facilitation

Education

  • Bachelor's degree in Computer Science, Human-Computer Interaction, Design, or related field combining technical and design elements; Exceptional portfolios demonstrating learning-driven experience engineering may substitute for formal education.
  • Preferred: Master's degree in HCI, Interaction Design, Computer Science, or related field; portfolio demonstrating excellence in both code quality a

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