Role Overview
Fracture Labs is hiring a mid-level Lighting / VFX Artist Job at in New York. This is a contract remote role, with the team based in Remote. posted yesterday. Full responsibilities, required qualifications, and the apply link are listed in the description below.
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Job Description
Lighting & Vfx ArtistFracture Labs are looking for a Lighting & VFX Artist to join their team and assist with the production of the open-world survival sandbox game, Decimated.This is a freelance position with the flexibility to work when available and when work is available. The ideal candidate should possess proven experience in producing various effects such as smoke, fire, clouds, water, steam, and explosions, and have an eye for detail and a thorough understanding of techniques and technologies relating to physical simulation in computer graphics.Additionally, the candidate should have expert knowledge of UE5, proficiency with Unreal Engine & Blueprints, a proven track record of VFX work using Niagara, UE Volumetric Cloud experience, basic animation skills, photorealistic lighting and texture experience for film production, familiarity with post-processing effects in Unreal Engine, remote work experience, and comfortable working with Jira and Perforce.RequirementsProven experience in producing a variety of effects such as smoke, fire, clouds, water, steam, and explosionsEye for detail and thorough understanding of techniques and technologies relating to physical simulation in computer graphicsExpert knowledge of UE5Proficiency with Unreal Engine & BlueprintsExperience with Unreal Engine's Niagara particle systemUE Volumetric Cloud experiencePhotorealistic lighting experienceFamiliarity with post-processing effects in Unreal EngineComfortable working with Jira and Perforce
Frequently Asked Questions
How do I apply for the Lighting / VFX Artist Job at in New York position at Fracture Labs?
Use the Apply button above to submit your application directly to Fracture Labs. Most applications take less than 5 minutes if your resume and contact details are ready, and you'll be routed to the employer's official application system to finish.
Is the Lighting / VFX Artist Job at in New York role at Fracture Labs remote?
Yes. This is a remote role. The team is based in Remote, but the position itself does not require relocating to that office.
What does a Lighting / VFX Artist Job at in New York at Fracture Labs earn?
Fracture Labs has not disclosed a salary range in this posting. Many employers share specifics later in the interview process; you can also ask during a recruiter screen if compensation transparency is important to you.
When was the Lighting / VFX Artist Job at in New York role at Fracture Labs posted?
This role was posted on June 13, 2026 (yesterday). It's still listed as actively hiring; we re-confirm openings against the source system multiple times per day and remove closed roles.
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