UI Designer (Associate, 1-3 years)
Flysoft SystemsJob Description
YOUR ROLE
We are building a modern, cloud-based POS platform used by restaurants, retailers, and supermarkets. Every pixel you design lands in the hands of servers during a Friday night dinner rush, cashiers closing out a till, and store owners trying to understand their business. Your work will be felt in real kitchens, on real counters, under real pressure.
This is a high-impact seat on a small, collaborative 3 person design team (
One
Ux designer,
One
Ui designer and
One
Visual designer) inside a strong product team (11 team members) that ships fast. You will not be one of fifty designers polishing a single screen. You will own features end to end, push them into production alongside engineering, and see the results in the hands of live customers within 2-3 weeks.
What You Will Do
Design mobile and tablet interfaces for a multi-vertical POS product built in Flutter. Translate product requirements into clean, usable flows that work for a tired cashier at 11pm just as well as they do in a Figma walkthrough. Build and maintain component libraries that let us move quickly without sacrificing quality. Partner with engineers on implementation, review builds on real hardware, and iterate based on what actually works when a human is holding the device.
We currently lean on
Material Design Expressive UI
kits to accelerate delivery. You will help us evolve those into something more tailored to our product, our users, and our brand, without slowing the roadmap down.
What We Are Looking For
Strong Figma fundamentals are the baseline: component libraries, variants, auto-layout, tokens, slots, and a feel for how a design system holds together as it scales. Direct POS experience is a major plus. If you have not shipped POS specifically, we want to see comparable work on mobile or tablet products where ergonomics, one-handed use, glove-friendly targets, or high-frequency interactions mattered.
You should care about accessibility as a craft concern, not a checklist. You should be comfortable designing for touch targets, thumb zones, glare, and the kind of edge cases that only show up when a product is used forty hours a week. You should be able to explain your decisions clearly in writing, because we are a distributed team and async communication is how we move fast.
WHY DESIGNERS LOVE WORKING HERE
Design drives direction
You enter early in the process, shape the problem, sketch paths, and influence the product instead of cleaning up decisions made elsewhere.
We care about the craft
Clean visual rhythm. Confident typography. Thoughtful motion. Interaction moments that feel alive. You help define the language, not mimic it.
Real ownership, not assembly work
You move from rough flows to refined UI, build patterns that scale, and design experiences that become part of a cohesive system.
Mentorship with real substance
Weekly critiques with a senior product owner, open conversations about intent and decisions, and guidance that helps you develop a stronger design perspective.
Deep focus culture
Predictable planning, maker-friendly time blocks, and a culture that values thinking before rushing. No late-night chaos, no "design this by tomorrow" surprises.
Remote setup, real collaboration
Clear async rituals, structured working sessions, and intentional calls that feel focused rather than performative.
GROWTH AND MENTORSHIP
You'll have weekly critiques, clear growth milestones, and the freedom to own full modules as you move toward senior-level influence. Your work ships fast, evolves with real usage, and shapes how people interact with our platform every day.
If this sounds like the role you've been looking for, we'd love to see your portfolio and hear about the work you're most proud of.
Skills: ui design,material design,google m3 design,material design expressive,figma,ui animation
About Flysoft Systems
Flysoft Systems
flysoft.eu
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