Technical Artist & Animator (Contract Position)
Siege CampRole Overview
Siege Camp is hiring a mid-level Technical Artist & Animator (Contract Position). This is a contract role in Toronto. posted 2 weeks ago. Full responsibilities, required qualifications, and the apply link are listed in the description below.
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Job Description
We are looking for a Technical Artist & Animator to join the creative team at Siege Camp to develop innovative massively multiplayer games. A successful candidate will be expected to bridge the gap between art and implementation for a game at the pre-alpha stage. The ideal candidate has experience rigging, animating, and creating a range of in-game assets, vehicles, and characters into the engine.
This is a 6-month fixed-term contract.
Siege Camp is an established independent video game studio located in downtown Toronto. Our goal is to develop innovative games that put thousands of players into the same persistent online world. We work in an open team environment where creators are encouraged to stretch their imagination and work beyond their existing constraints. We have a friendly and respectful team environment that values creativity and innovation.
Responsibilities
- Build and maintain complex Animation Blueprints (ABPs) in Unreal Engine
- Act as a bridge between the art and engineering teams to troubleshoot technical art issues, optimize assets, and fix bugs
- Create rigs and animations for characters, creatures, weapons, and complex mechanical vehicles or props
- Create block-in models for prototyping purposes
- Work closely with design and artists to quickly iterate on features
Requirements
- Comfortable wearing multiple hats on a small game team
- Ability to work independently with minimal supervision
- Enthusiasm for prototyping and contributing new ideas to a pre-alpha project
- Strong understanding of skeletal hierarchies, skin weighting, kinematics, and core animation principles
- Deep knowledge of Unreal Engine’s animation systems, including Animation Blueprints and Control Rig
Pluses
- Passion for sandbox massively multiplayer games
- Level design, Visual effects, or audio integration experience
- Scripting experience
- 3D modelling and texturing experience
Submission/Portfolio Requirements
- Resumé
- Cover Letter
- Portfolio demonstrating technical art, rigging, and animation implementation (e.g. ABPs or rigs)
- Only online artwork submissions will be accepted (e.g., website, blog, etc)
- Must be willing to complete a technical or art test if requested
Please submit your resume and portfolio to:
jobs@siegecamp.com
Applicants
must currently reside in Ontario
, with preference given to those residing in Toronto, Ontario.
Frequently Asked Questions
How do I apply for the Technical Artist & Animator (Contract Position) position at Siege Camp?
Use the Apply button above to submit your application directly to Siege Camp. Most applications take less than 5 minutes if your resume and contact details are ready, and you'll be routed to the employer's official application system to finish.
Where is the Technical Artist & Animator (Contract Position) position at Siege Camp located?
This position is based in Toronto. Siege Camp has not indicated remote or hybrid options for this role, so candidates should plan for on-site work.
What does a Technical Artist & Animator (Contract Position) at Siege Camp earn?
Siege Camp has not disclosed a salary range in this posting. Many employers share specifics later in the interview process; you can also ask during a recruiter screen if compensation transparency is important to you.
When was the Technical Artist & Animator (Contract Position) role at Siege Camp posted?
This role was posted on May 22, 2026 (18 days ago). It's still listed as actively hiring; we re-confirm openings against the source system multiple times per day and remove closed roles.
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